Ambush rule


I wanted to share with you this idea for the Ambush rule.
Instead of ambushing 12 " this is how we think about it in our group of friends.
The ambush must be made at more than 9 "but if the ambush unit arrives in the opposing half of the table then the charge is prohibited to it on the turn or it comes into play.

What do you think?


It could work, however it doesn’t solve the problem of rear-charges…

Actually but we have to wait for round three in general until the opponent is well in our half table to be able to load at the back.
As one of us was playing demon rift we had seen a fast unit with ambush, that’s where our idea of ​​keeping the charges came from, so that everyone could do it.