Battle for Tarkanis - Community Campaign - FINISHED

Hi everyone,

This is the official thread for the Battle for Tarkanis community campaign!

The campaign is open for anyone to join, and we use this thread to track our armies, share battle reports and more. You can take part in the campaign from home or play with us online using our Discord server and Roll20 tables.

To join the campaign simply make a post with your armydetails (check out my army in the next post as an example). Then play at least 3 missions with your army to be added on the leader board.

To calculate your campaign score simply divide the number of VP your earned by the number of matches you played and multiply by 100 (rounding up the result). Example: If you earned 3 VP and played 5 games, then your score would be 38.

The campaign is played using the GF Campaign Rules, and it will run for 2 weeks until the 26th of April, after which we see who wins!

Please remember to send me a message or reply to this thread with your campaign score after playing each game so that I can update this post. :slight_smile:

Have fun!

Leaderboard

  1. Talila’s Avengers (onepageanon) - 200
  2. Angels of the Scorched Kabal (mayapia23) - 134
  3. 3rd Tarkanian Battalion (imre) - 134
  4. The Sons of Mechropta (lizard_mem) - 75
  5. The Buccanorcs (brutusaurelius) - 75
4 Likes

Born and raised on the massive capital ship Ilythyrra, the young Talila soon discovered her phenomenal psychic abilities and rose up in the ranks of her local militia. Thanks to her formidable diplomatic skills, and a hefty use of persuasion spells too, she re-united various local gangs into one powerful army known as Talila’s Avengers. Looking for adventures past the Ilythyrra she has now set her eyes on the planet Tarkanis, hoping to find fortune and glory on the battlefield.

Talila’s Avengers - High Elf Fleets

Campaign Score: 200

Missions Played: 6
VP Earned: 12VP
Points Stash: 10pts

Active Units

Talila - 10XP - High Seer - 185pts
Upgrades: Psychic(2)
Traits: Bitter Rivalry, Motivated, Resilient (2), Vanguard, Scavenger

Inchel Guard - 16XP - Defenders Squad - 350pts
Upgrades: 1x Gun Platform (Laser Lance)
Traits: Ranged Specialist (2), Resilient

Kymil Snipers - 10XP - Ranger Squad - 305pts
Upgrades: n/a
Traits: Resilient, Headstrong

Morthil Stingers - 11XP - Scorpion Squad - 240pts
Upgrades: 1x Dual Energy Swords
Traits: Melee Specialist (2)

Aranel Widows - 6XP - Spider Squad - 230pts
Upgrades: 1x Twin Web Spinner
Traits: Ranged Specialist

Sudryl Golem - 0XP - Combat Walker - 260pts
Upgrades: 2x Scatter Lasers, Hologram Field
Traits: n/a

Total: 1570pts

Destroyed Units

n/a

1 Like

I’m in n have yet to decide which army I’ll be running :slight_smile:

1 Like

The crew of an orc pirate ship that goes by the name of Lootashoota, the Buccanorcs are a jolly band of renegades. Led by Kaptin Klaw, the ship’s crew raids merchant ships for shiny loot, occassionally hire out as privateers, and fight for the sheer fun of it. Kaptin Klaw and his boyz got their start as a small warband of Orcs that, along with a large group of clans, were invading a world held by humans. His warband “sneakily” boarded and killed the crew of a small naval vessel, and used it to wreak havoc on the orbital defenses. When the fight was all said and done, they had gained a taste for flying a ship around, and went pirate with their prize.

The Buccanorcs - Orc Marauders

Missions Played: 4
VP Earned: 3VP
Point Stash: 5pts
Total Cost: 1140pts

Active Units

Kaptin Klaw - 6XP - Warlord - 210pts
Upgrades: Twin Carbine w/Heavy Flamethrower, Ultra Claw, 1x Attack Beast, Heavy Armor, WAR!
Traits: Shooter(Hunter), Agile

Mekanik Irontoof - 3XP - Mechanic - 115pts
Upgrades: Energy Field, Rocket Launcher
Traits: n/a

Navigata Big 'Ead - 5XP - Shaman - 100pts
Upgrades: Ultra Axe, Heavy Armor, Psychic(2)
Traits: Fighter(Berserker), Resilient

Kamo-Boys - 3XP - Commandos - 135pts
Upgrades: Shotguns
Traits: n/a

Gunna Boyz - 5XP - Specialist Orcs - 175pts
Upgrades: Railguns
Traits: Elite

Fightin Boyz - 5XP - Orc Mob - 205pts
Upgrades: 1x Shred Rifle
Traits: Resilient

Killin Boyz - 0XP - Orc Mob - 175XP
Upgrades: Carbines
Traits: n/a

Destroyed Units
Da Officahs - 5XP - Orc Pirates - 280pts
Upgrades: Cutlasses
Traits: Elite

1 Like

The Hawks are a powerful detachment of the Battle Brothers, specialising in aerial combat and hit-and-run attacks. One of their psychics, Zarek, was sent out on a scouting mission onboard a Raven. However, while meditating, the malevolent forces of Havok attacked the psychic’s mind and sent a rupturing force along the Raven’s hull. It crashed in an uninhabited wasteland, and Zarek immediately went to work, ordering the ship’s pilot and engineer, Oro, to reconstruct the remains into an APC. This was a terrible idea, and the engineer ran out of power and is now stowed in the back of the somehow functioning APC. Zarek, and his bodyguards, are now on a mission to find a way home - and a way to save Oro.

The Wingless Hawks - Battle Brothers
KIA - 13TH OF APRIL

Missions Played: 2
VP Earned: 1VP
Point Stash: 195pts

Memorial

Zarek - 5XP - Psychic - 160pts
Upgrades: Psychic(2), Storm Rifle, Energy Fist
Traits: N/A

Zarek’s Guard (AKA The Gunship) - 3XP - Support Brothers - 360pts
Upgrades: 3x Heavy Machinegun, 2x Plasma Cannons
Traits: N/A

The Wingless Hawk (AKA The Pimp Van, The Tuna Can, The Methal Bawks) - 2XP - Attack APC - 335pts
Upgrades: Twin Laser Cannons, Storm Rifle
Traits: N/A

1 Like

The Golden Cross is a mercenary company from the feudal world of Astridia.
Only swearing allegiance to the king of their planet which they dedicate a nearly blind faith, those proud warriors travel the galaxie, seeking for fortune and glory in the name of their king.
Lead by the ferocious General Merity and his terrifying bird of prey Felicity, they face the mightiest dangers in their heavy armors for those who can afford to place the right amount of cash on the table.
Their last client, a mysterious man hiding behind a mysterious hood drive them in orbite of the planet Tarkanis after a generous down payment and the guarantee of many more cash if they succeed in their task.

The Golden Cross - Feudal Guard

Campaign score: 100

Missions Played: 2
VP Earned: 2VP
Point Stash: 250pts

Active Units

Merity - 2XP - General - 95pts
Upgrades : Bird of Prey, Plasma Pistol and CCW
Traits : Crazed (Gets +1 attack in melee when charging)

Lucky Believers - 2XP - 5x Feudal Guardsmen - 80pts
Upgrades : 1xGrenade Launcher
Traits : n/a

Vanity’s Crew - 2XP - 5x Feudal Guardsmen - 80pts
Upgrades : 1xGrenade Launcher
Traits : n/a

Shreders - 2 XP - 5x Feudal Specialists - 135pts
Upgrades : 5xShred Rifle
Traits : n/a

The Vanity - 4XP - Heavy APC - 360
Upgrades : Twin Missile Pods, Heavy Machinegun, Laser Machinegun, Assault Rifle Array
Traits : n/a

Total : 750pts

Destroyed Units

n/a

1 Like

3rd Battalion of the Tarkanian Defense Force

The Trakanian psychers alerted the high command of paranormal activity in their sector. They made it very clear that this is a very critical situation the needs a robust response. Without hesitation, the high command gave orders to deploy the legendary 3rd Battalion.
Equipped with mounted forces that might look odd the first time you see them on a battlefield, but only until you get a taste of their power, as well as battle-hardened infantry they can tackle the fiercest battles. After some severe losses during the first, unexpected hard battles the High Command of Tarkanis ordered additional units as backup.

3rd Tarkanian Battalion - HDF
Missions Played: 3
VP Earned: 4VP
Point Stash: 250pts

Active Units

Gunnery Sergeant Hartman - 4XP - Drill Sergeant - 45pts
Selections: Assault Rifle, Energy Sword
Traits: Chest wound

Darren - 2XP - Psycher - 50pts
Selections: Assault Rifle, CCW(A2)
Traits: Smashed Leg - Moves -1.5” on advance and -3” on rush and charge action

Squad Thunderbolt - 5XP - Cavalry - 145pts
Selections: 5x Energy Lance, 5x Pistol
Traits: Agility

Squad Lightning - 3XP - Cavalry - 120pts
Selections: 5x Energy Lance, 5x Pistol
Traits:

Squad Blizzard - 7XP - Veterans (combined) - 220pts
Selections: 8x Assault Rifle, 2x Flamethrower, Company Standard
Traits: Shooting Specialists

Squad Firestorm - 5XP - Special Weapons Squad - 130pts
Selections: 5x Grenade Launcher
Traits: Elite

Walker TF-101 - 2XP - Light Walker-170pts
Selections: Heavy Flamethrower

Lost in battle:

Squad Hailstorm - 3XP - Veterans (combined) - 195pts
Selections: 8x Assault Rifle, 2x Flamethrower, Company Standard
Traits:

1 Like

A highly mobile wing of the local Machine Cult, The Sons of Mechropta focus on the gathering of rare materials for their higher powers using devastatingly fast blows against the enemies of the cult. Their goal in this war is to find ‘enslaved’ rare minerals and to ‘liberate’ them.

The Sons of Mechropta - Machine Cult

Missions Played: 8
VP Earned: 6VP
Point Stash: 315pts

Active Units
11110111 - 18XP - Machine Priest - 260pts
Upgrades: Canticles, Psychic(2), Death Ray, Macro Pistol, Repair Master
Traits: Fighter - Fanatic, Duellist
Talents: Crazed, Motivated, Agile, Berserker

Liberator Alpha - 4XP - Cult Alpha - 70pts
Upgrades: Canticles
Traits: N/A

The Liberators - 12XP - 10x Cult Vanguard - 210pts
Upgrades: N/A
Traits: Resilient, Headstrong

Ballista - 13XP - Iron Walker - 330pts
Upgrades: Twin Laser Cannons
Traits: Specialist (Shooting), Elite

Void-Walker - 17XP - Dragoon Walker - 290pts
Upgrades: Phosphor Carbine
Traits: Specialist (Melee), Elite, Resilient

The Worthless - 0XP - Destroyer Cyborgs - 310pts
Upgrades: Flamethrowers
Traits: N/A

KIA

Relic - 4XP - Combat Robot - 200pts
Upgrades: Mechanic
Traits: N/A

Total: 1470pts

1 Like

The Scorched Kabal is a powerful cult which originated on a somewhat populated human world. Initially hiding among the desert rocks and the outskirts of the wastelands, they were discovered by zealots of a local religion. Sensing an opportunity, the Great Mother of the Scorched Kabal infiltrated the religion, and made it their own. Since then they were able to spread magnificently, using the very priesthood against itself. The Angels are among the first scouts, led by the dedicated Disciple Nyda Rezzekh, to spread their success to other planets.

Angels of the Scorched Kabal - Soul-snatcher Cult

Missions Played: 7
VP Earned: 10VP
Point Stash: 5pts
Campaign score: 143

Active Units

Nyda’s Revenge - 3XP - Bodyguard - 65pts
Upgrades: n/a
Traits: n/a

Dust Lovers - 12XP - 10x Minions - 310pts
Upgrades: 2x Squad Weapon Attachment (Autocannons), 2x Grenade Launcher
Traits: Elite (one reroll), Specialist (+1 to shooting)

Rock Kickers - 8XP - 6x Minion Bikers - 170pts
Upgrades: 2x Energy Axes
Traits: Headstrong (+1 to morale tests)

Desert Fury - 2XP - Light Walker - 185pts
Upgrades: Laser Machinegun
Traits: n/a

Flame Wagon - 0XP - Minion Quadbike - 50pts
Upgrades: n/a
Traits: n/a

Total Points
775

Destroyed Units
Guardian Angels - 5XP - 5x Elite Snatchers - 305pts
Upgrades: Psychic (1)
Traits: Resilient (+1 defense)

Nyda Rezzekh - 12XP - Patriarch - 255pts
Upgrades: Psychic(2), 2x Familiars
Traits: Fighter, Headstrong (+1 morale), Duellist (enemies get -1 to hit in melee), Agile (+1.5" advance, +3" rush/charge), Fanatic (+1 attack in melee)

Flying Brothers - 3XP - 3x Minion Bikers - 85pts
Upgrades: 3x Shotguns, Energy Axe
Traits: n/a

Ashen Angels - 4XP - 5x Soulsnatchers - 225pts
Upgrades: Psychic(1)
Traits: n/a

1 Like

Emerging after centuries of exile to the desert planet of Golachab Secundus, the Unfleshed Ones of the Machine Cult Defilers are eager to take Taranis and, indeed, anything which be of any worth to their cabal of demented cyborgs. Garbed in simple desert rags, they hide beneath these robes horrific raw flesh fused with forbidden machinery.

The Unfleshed Ones - Machine Cult Defilers
Missions Played: 0
VP Earned: 0
Points Stash: 30pts

Active Units
Lord Hamma-Dai B17 - 0XP - Defiler Priest - 60pts
Upgrades: Heavy Staff, Macro Pistol, Rail Rifle

Maniple Alpha - 0XP - Defiler Vigils - 115pts
4x R-Carbines
1x Plasma Burst Carbine
Upgrades: Brain Tendrils and Self-Destruct

Maniple Beta - 0XP - Defiler Vigils - 115pts
4x R-Carbines
1x Plasma Burst Carbine
Upgrades: Brain Tendrils and Self-Destruct

Maniple Gamma - 0XP - Defiler Vigils - 115pts
4x R-Carbines
1x Plasma Burst Carbine
Upgrades: Brain Tendrils and Self-Destruct

Maniple Delta - 0XP - Defiler Stalkers - 315pts
5x Blaster SMGs and Taser Swords
Upgrades: Brain Tendrils and Self-Destruct

2 Likes

Uh love that the dark machine gods turned up :slight_smile:

The Pacification Patrol - HDF

Central Command asked the patrol to pacify the area and get rid of the adventurous aliens and of the so-called Tarkanian Defense Force.
The old Sergeant Crone wonders if he is up to the challenge. He can only hope the recrutes will do well.

Missions Played: 0
VP Earned: 0
Points Stash: 15pts
Total: 735pts

Actives units

Crone - Drill Sergeant - 40pts
Selections:
Traits:

Assault team - Veterans - 120pts
Selections: 1x pistol 2x assault rifles, 1x heavy flamethrower, x1 fusion rifle
Traits: grenadiers, camo cloaks

Squad Biggy - Infantry (x2) - 120pts
Selections: 8x assault rifles, 2x grenade launchers
Traits:

Team Stingy - Infantry - 60pts
Selections: 4x assault rifles, 1x grenade launcher
Traits:

Support Squad - Weapon teams - 125pts
Selections: 3x missile launchers
Traits:

Recon Squad - Cavalry - 120pts
Selections: energy lances
Traits:

Raw Section - Conscripts (x2) - 150pts
Selections:
Traits:

1 Like

The campaign is now over, thank you everyone who joined, it was great fun! :smiley:

2 Likes

This was really fun! Lokking forward to the next campaign :slight_smile:

1 Like