A fun, house rule, that I’m not imposing on anyone…
Each side has one hero as a “general”
Each side has one hero as a “champion”
Generals = can use advanced rules (once per activation) with their unit or a unit within 6". Automatic bonus VP for killing the general
Champion = can re-roll failed to-hit rolls while in melee with a hero. Must move into base contact with a hero when charging if possible. Must apply all damage to a hero if in base contact with a hero. Heroes must reroll all successful to hit rolls while in base contact with a champion. If a champion is in base contact with a champion, ignore all reroll rules.
Way too wordy for OPR, but it has been a blast. Used it in at least a dozen games by now with a rather large playgroup, at two small/local conventions, and one 12 player team tournament. Players have really enjoyed it. Made those two models (general and champion) a major part of strategy and counter-strategy. Has also served as an excellent way to introduce advanced rules without it overwhelming newer players.
And please, if someone can effectively lower my word count on that, I’d appreciate it