Hi, with the lockdown, I made a few solo tests of Double Tap and I must say this is a great game !
Just a few propositions :
Armies with many figures can for example use an ultra-powerful unit several times in the same turn. Penalties or limitations of use could help.
A unit with a good shooting position can potentially react to each enemy activation. Once again penalties or limitations of use could help.
Perhaps reserve units should not count towards activation points until they are on the table
Infiltrate / Scout :
These two skills are very similar, but I think that scout is more effective for the same cost. Maybe Infiltrate should only costs 1pt…
Sorry for the bad pictures…