Hi, I’ve now got a number of Firefight games under my belt and I think that the melee system has a problem.
The problem is that too much advantage is given to the attacker. You see, it’s usual that the attacker will charge and deal a wound. This forces the defender to immediately roll on the wound table. This inevitably leads to a stunned result. Therefore there are few instances when the defender actually manages to strike back.
I see the Firefight rules as more “set piece” and “cinematic” but the tendency for melee combat to deny the defender a return strike kind of removes the cinematic feel. The full GF rules probably came across the same imbalance a while ago. Perhaps that’s why the combat resolution and morale tests demand that you wait until both parties have struck blows.
Could the Firefight rules not be tweaked to allow the defender to strike back, similar to the GF rules?