Siege Warfare

I posted about this in the Patreon community but OPR suggested I try here as well.

Has anyone done homebrew rules for siege warfare? It would make a great idea for an asymmetric game like the ones from the recent game jam.

A while ago I asked that question on the old forum. Specifically, I asked what kind of points advantage should be given to an attacker when the enemy is heavily dug in.

Anyway, I didn’t really get an answer but I did look at some Bolt Action battle reports to see how they handled D-Day beach assaults. That might be a good place to start for ideas.


In another game I play (Kings of War), the attacker has 25% more points in their siege scenario. Might be a good starting point?

Thank you