On the Outskirts
Their homes are burning. Their lives have been forever changed - and not in ways that please their god. The Disciples of Change flee the grand cities of their homeworld, leaving behind palaces that are gradually being reduced to rubble by the Wolf Brothers. Here, outside one such city, a detachment of battle brothers has hunted one of the groups of surviving Disciples, and battle is met on the outskirts.
Me - 2000 Points of Havoc Brothers Disciples of Change v2.9
Sorcerer of Change  - Twin Assault Rifle (24”, A2), Energy Hammer (A2, AP(1), Deadly(3)) - Hero, Stealth, Psychic(2), Tough(3)
Change Brothers  - Hexed Rifles (24”, A1, AP(1)), CCWs (A1) - Stealth, 1x Psychic(1)
Havoc Support  - 2x Assault Rifle (24"", A1), 3x Autocannon (48”, A2, AP(2)), 5x CCWs (A1) - Relentless, Stealth
Change Destroyers  - 5x Twin Assault Rifles (24”, A2), 5x Energy Swords (A2, AP(1), Rending) - Ambush, Stealth, Tough(3), 1x Psychic(1)
Infernal Stalker  - Bane Flamethrower (18”, A6, AP(1)), Maul Cutter (A2, AP(4)), Claws (A2, AP(1)), Chainsaw-Glaive (A6, AP(1)), Stomp (A2, AP(1)) - Fear, Strider, Tough(12)
Havoc Tank  - Twin Laser Cannon (48”, A2, AP(4), Deadly(3)), 2x Heavy Machineguns (36”, A3, AP(1)) - Fast, Impact(6), Tough(12)
AI - 2000 Points of Battle Brothers v2.10
Captain  - Assault Rifle (24”, A1), Gravity Rifle (18”, A2, Rending), Energy Hammer (A2, AP(1), Deadly(3)) - Fearless, Hero, Relentless, Tough(3), War Chant (Furious)
Captain  - Assault Rifle (24”, A1), Energy Sword (A2, AP(1), Rending) - Fearless, Hero, Relentless, Tough(3), Advanced Tactics
Battle Brothers  - 1x Pistol (12”, A1) and CCW (A2), 1x Plasma Rifle (24”, A1, AP(2)), 3x Assault Rifles (24”, A1), 4x CCWs (A1) - Fearless, Medical Training
Battle Brothers  - 1x Plasma Cannon (36”, A1, Blast(3), AP(2)), 4x Assault Rifles (24”, A1), 5x CCWs (A1) - Fearless
Destroyers  - 5x Storm Rifles (24”, A2), 5x Energy Fists (A2, AP(3)) - Ambush, Fearless, Tough(3)
Attack Walker - Heavy Minigun (24”, A6, AP(1)), Heavy Flamethrower (12”,A6,AP(1)), Walker Fist (A4, AP(4)), Stomp (A2, AP(1)) - Fear, Fearless, Tough(12), Veteran Walker
The scenario is Duel with 2000 points per side. The battlefield - an outpost in a rural area, outside one of the major cities on Prosperity. Trenchworks have been erected around a nearby field. The buildings will count as cover and line of sight blocking. The trenches count as cover for infantry while within them or on opposite sides of them. The fields will count as cover for infantry while within them or on opposite sides of them. The fields are also difficult terrain. Neither trenches nor fields will block line of sight.
A 1 was rolled on a d3 for objectives. I rolled a 3 for placement, and the AI rolled a 4. Objectives were placed:
I roll a 6 for deployment, and the AI rolls a 2. We both deploy our forces. I deploy all my units separately. The AI deploys a captain and the two squads of battle brothers together. I keep my Change Destroyers in Ambush, and the AI does the same with their Destroyers.
Round 1 was highlighted by several Bolts of Change being thrown by my psychics. My Change Brothers brought down the AI Captain (the one by himself) with a combined round of psychic bolt and Hexed Rifle shooting. My Havoc Support and Havoc Tank dealt enough wounds to the AI Attack Walker to force a morale check, which it passed. At the end of round 1, the AI held one objective, and I held two.
We rolled-off for ambush, and I rolled a 5, while the AI rolled a 3. I dropped my Change Destroyers near the objective the AI was holding, and the AI placed theirs near my Havoc Tank.
The AI activated first…and the unit that I most certainly did not want them to activate: their Destroyers. Each armed with Energy Fists, boasting 2 attacks and AP(3)… My Havoc Tank was in danger. …And then this happened (Destroyers hit on 3+):
My Havoc Tank took only 3 wounds…and then failed its Morale test.
My Infernal Stalker charged the AI Attack Walker, Maul Cutter, Chainsaw-Glaive, and Claws swinging. I dealt 4 wounds, it dealt 3 back. The Fear special rules canceled out, and the Attack Walker passed its Morale test.
The AI Attack Walker charged me back, dealing no wounds. My Infernal Stalker dealt exactly 1 wound back, and the Attack Walker passed its Morale test again with 11 wounds.
My Change Destroyers got in a good charge on the Battle Brothers squad and their Captain, which the Battle Brothers avenged with a volley of shots into the heavily-armored Disciples. Coming around the side of a building in time to see some of his Change Destroyers fall, my Sorcerer of Change let loose a successful Inferno at the Battle Brothers, bathing them in the flames of 10 automatic hits with AP(1), which slew four of the remaining Brothers. The Battle Brothers took a Morale test…and rolled a 1, Pinned under the psychic onslaught.
Activating, the Change Brothers’ Psychic casts a successful Bolt of Change to slay the AI Attack Walker. The Change Brothers then all fire into the AI Destroyers, dealing 1 wound, and the Havoc Support follow suit, targeting the AI Destroyers for another 2 wounds.
Round 2 ends with two objectives being contested and me holding the third.
Round 3 begins with the AI Destroyers charging my Havoc Tank again, and the tank taking 5 wounds for a total of 8. It passes its Morale check and starts tracking its lasers to pick off some pesky Destroyers.
The Change Destoyers’ Psychic casts a successful Inferno, roasting the remainder of the Battle Brothers squad and their captain, then the Change Destroyers rush toward the other side of the table in an effort to go assist, if needed.
The Havoc Tank, Havoc Support, and Change Brothers focus fire on the AI Destroyers, reducing them to one model remaining.
The round ends with one objective contested and two under my control.
In a desperate attempt, the last remaining AI Destroyer charges my Havoc Tank again, smashing its Energy Fist into the side in frustration, dealing a single wound.
The Havoc Tank passes its Morale Test, and the Disciples of Change unleash all their shots upon the lone Destroyer. (In reality, it only took the Havoc Tank activating and firing its Twin Laser Cannon to bring down the Tough(3) Destroyer.)
The Havoc Brothers Disciples of Change win the battle, surviving to fight another day in defense of their planet.