This game is called “the gathering”.
After the death of Tiger the Bundschuh lost the bridgehead on Bremen.
To get back in the game the leaders got a little ace up their sleeves…
+++ Transmission incomming+++
From: Bundschuh Ship Rose
To: Alshabar on Omega13
Alshabar be ready to send our gifts to Bremen. The Carryall got the coordinates.
+++ Transmission ending+++
The big unknown robots are in crates. The one identified as the leader is packed in a special electro-magnetic-field crate to be inactive until it hits the ground. Inactive? Oh no. It speaks words without a sound.
“Find me. Mortals… Prison…AWAKE!”
With the last word ringing in their heads some eyes come to life. Flickering… wanting… and full of hate.
I wanted to try something new in this game. The goal for the robots is to find the Technomancer. There are 6 objectives and at the end of each round if one or more objectives belong to the robots i roll one die each. The result determines the outcome of reinforcements:
On a 1-2 they get a warrior, on a 3-4 a warrior with flame caster, on a 5 a warrior with fusion caster and on a 6 the technomancer and the game ends. Each reinforcement can be get once and after the objective is collected it is discarded.
The game ends after 4 rounds and I decided to make it a “last man standing” so loosing half the army does not cause a morale test. As allways this game is played as “semi-AI”. I controll all actions made but for the Bundschuh I roll a die to see wich unit is activated.
eternal w/ flux rifle
flesh eater w/ electric claws + ambush
sniper w/ hunter
eternal w/ flux rifle
flesh eater w/ plasma claws + ambush
rebels w/ missile launcher
rebel psychic (Alshabar)
rebels w/ shred rifle + medical training
The setting is the secret Station Omega13 inside an astriod in the astriod field Bering near Bremen. I made some terrain from junk for this:
Bundschuh deployed first and the snipers got the high ground:
Eternals bursting out of the crate and the rest were kept in reserve for ambushing:
The first eternal steps out of the crate and imediately kills a rebel. The missile launcher stuns this eternal with an AT missile. And the shooting goes on. The second eternal steps out and kills the next rebel. Filled with anger Alshabar moves up and casts a lucky furious blaze on the second eternal and he… bursts in flames and is gone forever.
After turn 1 I was happy about my “last man standing” rule because the game would be over by now.
Now it is time for the ambushing units.
The slow moving guys deployed at the other end of the table and behind three objectives. The robo sniper comes down and stuns the Bundschuh sniper on the rooftop to his left. The remaining eternal gets up and the rebels try to shot him down again but miss. At the end of turn 2 three objectives are controlled by the robots. So I roll one die each and get: a warrior w/ fusion caster and a normal warrior.
The sniper on the rooftop kills the flesh eater at the container. The eternal walks around the crate and tries to shoot down the sniper on top of the silo. This works and the sniper is killed. The missile launcher uses his dreaded AT missile again and stuns the robo sniper. No other hits this turn just positioning and the rebels trying to chase the last eternal.
Time is running out for the robots. The rebels catch up with the eternal and try to kill him but miss. The eternal imediatly turns around and fluxes (Is this a word?) 2 rebels into space with a 6 and no regeneration can help them. Alshabar tries to cast psychic barrier on the missile launcher and fails. The robo sniper scores a hit on the missile launcher who is contesting the last objective and stuns him! One warrior is close to the objective and can’t be hit! A little last chance for the robots to win this at the end of turn 4. Aaaaaand… no technomancer just a warrior with a flame caster.
Victory goes to the Bundschuh (forces of destruction)!
Bundschuh reinforcements show up with EMP charges and disable the remaining robots. With no hope of escaping they are forced back into the crates and loaded into the Carryall as it arrives. Alshabar walks to the crate where the technomancer is stored and opens one side just a little bit to have a look. “You little damn… go and make some trouble to the Rheinwehr you piece of scrap metal!” With this said Alshabar spits on the floor in front of the technomancer and closes the crate again. Now they are on the way to Bremen to unleash their fury upon the mortals they face…