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Post by Brickerbrack on Dec 28, 2018 3:23:28 GMT
It's occurred to be that the Point Calculation System and unit creation guides don't cover psychic abilities. But a look at the various abilities lists on the faction books that have them suggests that the abilities are roughly equivalent, with the difficulty levels switched between factions to make certain more flavourful psychic powers more achievable to different armies. (And I'm sure I could have written that better.)  How about we compile a list (not necessarily OPA; heck, I'm game) of psychic powers that anyone can use when creating their own armies. When assembling a force, you can pick any six powers, and assign them a difficulty; two powers are at 4+, two at 5+ and two at 6+. This allows some extra flexibility when you're making your own forces, and allows your psychics to have a flavourful list of powers... Obviously this is aimed primarily at GDF, because I'm using the term "psychic powers", but should apply just as well to AOF's magic too...
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Post by stanshinn on Jan 5, 2019 18:50:45 GMT
I'd love to see this too, but maybe this is exclusive to the paid Patreon backers though.
-- Stan :-)
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