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Post by andyskinner on Apr 23, 2019 17:34:19 GMT
Here is a preview of the next battle, set up for tonight. 1000 points (smaller than last time) of elves vs goblins. Using LotR figures, so have recalibrated my orcs to be just one small step over goblins. photos.app.goo.gl/h5T4n9A4cxE1CNwR9This does look a lot like some previous battles, so I really need to make some more terrain and paint up another force. I have some new elf cavalry in this battle. It will be shiny because I haven't dull-coated it yet.  andy
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Post by andyskinner on Apr 23, 2019 20:09:21 GMT
Oh, she's saying it'll be tomorrow. Maybe I can get her to set up, place objectives, and such.
I've also invited a game-playing friend to play sometime. He may be more enthusiastic!
andy
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Post by onepageanon on Apr 23, 2019 21:52:28 GMT
That table looks awesome, love the river and the modular hills.
I see you have movement trays, are you going to use them in the game?
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Post by andyskinner on Apr 23, 2019 21:58:18 GMT
No, won't use the trays. I am going with Apocalypse mode just for measuring, and am skipping my hexes so units can flow and look natural
andy
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Post by andyskinner on Apr 24, 2019 1:00:25 GMT
I just added some more pictures to the album. We used an objective system from AnOther System. The goblins are deep and narrow on one side, the elves are wide and shallow on the the other. The objective is boring, but effective for my purposes. We are supposed to keep track of the number of wounds of critters killed (I'll use 1 for most, Tough for those who have it) and see who has the most after 5 turns. The reason this may be good is that I'll be playtesting a kind of extreme change to handle multiple melees. I'm excited about it. When I get my friend to play for his first time, I'll use something more tame, like -1 for any melee past the second. (Not sure if it should apply to Furious, etc.) A Twist: at the beginning of each turn, each of us can pick a unit and heal 1d3 wounds. I guess that will only apply to trolls, the tree giant, wizards, and leaders. So we've decided that the stream (with the pointless bridge right next to the spring!) provides some kind of healing around it. Maybe the goblins were hoping to foul the stream, and the elves are there to protect it. We each have 8 units. We'll be putting 8 colored counters each into a cup and drawing, to liven up the alternation. I played around with panorama mode and portrait mode in some pictures.  andy
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Post by andyskinner on Apr 25, 2019 2:22:29 GMT
Edit: To be clear, the photo album on the first post above has been updated.
We have played three turns. Two more to go. I didn't take many pictures the third turn. I was going to do a video summary of each turn, but got ahead of myself on the second turn and forgot to sum up once done. Didn't think of it third turn.
Not sure how it is going. The ent is going to be hard to take down, but both elf spear units have been destroyed (one model left each). The elf cavalry and wizard are gone. I still have three elf archer units. There is a unit of goblins, one of orcs, one of orc archers, 2 of three trolls, and the orc shaman. Unless elf shooting gets better, I think the orcs are going to win. I wish the elf wizard had stuck around longer. I was happy with the very good luck with Quench in the first turn, but one Headbutt later and that was gone. Is that too swingy?
I have decided my addition of a melee resolution phase added too much complication and funny cases. What can a charged unit that hasn't activated yet do? Can you shoot at units in melee? We were allowing units to split attacks against units against them, and that part was clear. But if there had been a chain of multiple units on each side, would that have been a pain to resolve? We were keeping track of wounds from Impact, etc, so they could be counted during melee.
So next time, I'm just going to mark a unit after its first melee fight, and give it a -1 (not cumulative, because I don't think it will happen enough to be worth it) in later melees. Should that apply to Furious? I'm still convinced that I never want to be able to charge the enemy with no risk of any strikebacks.
andy
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Post by andyskinner on Apr 26, 2019 1:14:08 GMT
We finished the battle, and I added some more pictures and videos. These are not as slick as some, but I don't have the attention span to do that and play at the same time. I may not have enough attention just to play, since we forgot Fear, Regeneration, Prowess, ...
Still, we had fun. See the link in the first post above.
I may be settled on the house rule to allow one melee attack at full strength per turn, and rest at -1. I haven't decided whether -1 should apply to Furious.
In the current rules, does Phalanx apply to multiple charges vs spears?
andy
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Post by onepageanon on Apr 26, 2019 3:02:53 GMT
Yes, phalanx applies even if the unit has already fought in melee. Anyway awesome battle report, I love seeing the game being played with LotR models. 
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Post by andyskinner on Apr 30, 2019 1:06:28 GMT
My friend says he can come over tomorrow, so we'll try this battle again. I'll work out the scenario a bit more, and as I mentioned will be using -1 for all but one melee per turn.
andy
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Post by andyskinner on May 1, 2019 3:22:04 GMT
My friend Trevor and I played tonight. My wife is away and my son made dinner, and we didn't get started until 7:30 or so. I went over rules, went over all the units with their stats, and we made the scenario. I did not take many pictures, since they will look much the same as the previous game. But I did add three army setup pictures.
The goblins were coming to foul the stream, which has some elvish goodness to it. There were two places they could do it, the spring and the bridge. Each unit that did nothing on one of those spaces in a turn would do one point of fouling, and they needed 4 points to win in 5 turns. Trevor chose the elves.
I probably started the goblins too far back, and they took a couple of turns to get to the stream. But the 12" moves in AoF helped.
Some highlights: I had some orc archers feeling safe from the elf light riders on the other side of the woods. The elves couldn't charge through the woods. I forgot they had bows, and they just needed 6" to get through the woods.
The trolls were going to try to take down the ent (which is really scary with D 2+, even at 220 points), but the elf mage killed one, and the ent took advantage of the woods to charge first. I eventually got 2 wounds on the ent, but he's a tank.
My orc shaman killed the elf captain very early, much like it killed the elf mage in the first game. But he got killed in return right after.
The cavalry all died again. I'd say the new figures have been properly initiated now. They did charge some orc archers, which is a good thing for them to do. Better than the trolls I'd charged in the first game.
I had some giant wolves charge the elf spear unit guarding the spring. When the elves were killed, the one remaining wolf started working on spoiling the spring. After a turn or two, some goblins took over and the wolf charged some elf archers. It was shot before it got to them, but it soaked attacks away from the goblins at the spring. Some orcs charged the archers, too, and bought a little more time. I got to 3 points towards fouling the stream, and at the end had one orc archer left. He got hit with three arrows, and needed three 6s to save. I said I had a 1/216 chance of surviving and rolled 6, 6, and ... 5.
It was over. I had two figures left on the board, and not very likely to get back to the stream to finish the job, with three units of elf archers (two with casualties!), a wizard, and an ent to defend the stream.
Trevor had fun, and would like to play more. But we need more variety. I hope to paint an undead army made from LotR Army of the Dead, Morgul Knights, ringwraiths, ringwraiths on flying dragons, and maybe some giant spiders. I also have some humans and dwarves, but I don't see how I will get all painted.
We also need some more scenarios.
andy
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