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Post by wargor on Jul 12, 2019 11:11:05 GMT
Hi Guys!
Had a quick question about Eternal Warriors, specifically Sequitur Squad. They currently seem to be missing their great maul upgrade, is this by design?
I can see a lot of the special rules are not carried over 1-to-1 from the "inspiration" source, but this seems a strange difference?
Cheers!
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Post by onepagerules on Jul 12, 2019 11:49:43 GMT
We'll add an option for Great Weapon in the next update. 
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Post by wargor on Jul 12, 2019 11:59:52 GMT
Amazing! Thanks for replying, the set up you've got here is really cool.
Trying to convince my game group to give the rules a go, I'm loving it!
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Post by Silvertitan on Jul 13, 2019 8:11:40 GMT
Sequitur Squad [6] 3+ 4+ Hand Weapons (A2) Tough(3) C 275pts
C Replace all Hand Weapons: Hammers (A2, AP(1)) +10pts Upgrade one model with: Soul Cache (6”, A1, AP(2)) +5pts
Are Hammars not good enough as Great Mauls?
Just curious 
/Marcus
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Post by wargor on Jul 13, 2019 18:32:03 GMT
I thought that initially too, until I saw it was replace all, which doesn't really fit the unit that well considering the amount of great mauls provided in the kit
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Post by Silvertitan on Jul 15, 2019 6:52:10 GMT
Haha, I do my own skirmish war gaming with modeles found at the flea market and/or in childens games, not nearly as advanced about being "tue to the kit"
Thanx for answering.
/Marcus
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Post by wargor on Jul 19, 2019 22:05:28 GMT
That's totally fair! That kind of gaming sounds awesome!
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