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Post by dorkhammer on Jul 12, 2019 12:58:23 GMT
Like many members of the community apparently  I have a strong opinion on the Lore associate with OPR games. I am of the opinion that the lore needs to be even more generic then what it is now. I think of OPR core rules and Factions like the D&D players guide and Classes/Races/Feats/Skills etc. They are just rules and frameworks for each gaming group to use to build their own campaign and game world around. I play Grimdark Future, and I think it would be cool to have multiple campaign setting to play in, similar to the way with D&D you can play in the Forgotten realms or Eberron . . Or in an entirely new setting set up by the campaign organizer! So, using the Battle Brothers as an example I would keep the lore that says Battle Brothers are Giant Armor clad warriors bred for combat, the same way a fighter in D&D lore wise is the front line combatant, but I would lose the Lore about the "immortal god-king" ,defined sectors in space or faction motivations and leave that open for the players to define. PEACE!
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Post by andyskinner on Jul 12, 2019 14:20:02 GMT
I'm pretty much in agreement. I'm not here looking for a world to play in.
I feel similarly for names. It is useful to have names for stat lines. But, when I do battle reports, I won't be using OPR names. I mostly do fantasy, and my names are pretty generic. But on the occasional GDF game, I'll be using familiar names for the figures.
I do admit my battle reports need a bit more background. I don't like narrative stories in place of battle reports, but I've been too lazy to make names, decide a little more deeply why they're fighting, etc. I think it makes the reports less interesting.
But I acknowledge some folks feel differently. I'm not sure why, as there are plenty of backgrounds to work with. OPR provides nice simple rules to play in those backgrounds or self-created backgrounds. Just don't add lore that then needs to be supported in the rules, making standard lists drift from useful types. There are other games that look pretty simple (Mantic's Warpath Firefight, for example) that look almost as simple (if you include OPR's advanced rules). But they don't have either build-your-own systems or ready-useful stats/rules, and I'm not interested in their figures.
andy
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Post by barrys on Jul 12, 2019 14:34:23 GMT
I'd encourage Admin to concentrate all efforts on the ruleset and game mechanics. These, after all, are the strongest aspects of One Page Rules. In corporate speak, their USP. Lore, to me, is secondary and not required to enhance the game.
I love that we as players can bolt on any lore we like. I love that we can use whatever miniatures we like.
I fear that a diversion onto lore design would steal precious resources from a team which is already hard pushed to manage these rules and the army lists. And, in the future, if anyone asked me: would you like the lore refined or the rules improved, I'd choose the latter.
B
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Post by EvilChildren on Jul 12, 2019 14:55:02 GMT
I am not as good at long wordy answers, but I am in agreement with the people who posted before me. Keep it simple and generic. Most of my time I more engage in tabletop RPGs rather than wargames, but something I tend to love to do is sometimes use One Page Rules stuff to represent big battles. I love that it's general enough to do that.
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Post by adeaddylan on Jul 12, 2019 18:54:28 GMT
For me it’s that OPR still feels too much like the warhammer universes it built off off. Personally I really like lore, but I agree that doesn’t have to be tied down to the core mechanics. The lore could be separate. Heck, there could be universes created by players and dropped in here on the forums! Talk about fun community engagement and cooperation! I just think separating it more away from the warhammer feel it still has would be nice.
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Post by andyskinner on Jul 12, 2019 19:28:56 GMT
Serious question, not just arguing: adeaddylan: Why does OPR need lore at all, whether separate or not? The army designs need to be close enough to be used with miniature lines. If an army diverges from its inspiration, it won't be as useful. And we should be able to make armies that work with other figure lines as well. Since OPR isn't making miniatures, they need to make army designs that match existing ones. But why do the armies need lore at all? Why not get your figures from one place, your rules from somewhere else (OPR), and your lore from wherever you like best? Why should OPR provide it? For fantasy, I use GW's LotR figures (mostly), AoF rules (plus tweaks), and my own background. When I play GDF (admittedly I've only played 3 games, and not recently), I'll be using GW figures, GDF rules, and GW lore. (Actually, I don't use much of their lore. Just army names, figure names, and general style. It isn't important to me to be canonical.) Seriously, I'm asking because I'm interested in your thoughts. Not just being argumentative.  andy
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Post by adeaddylan on Jul 12, 2019 21:23:17 GMT
No worries dude Hahah Andy I think we are closer in opinion then it seems
I agree with you OPR does not need to provide lore, I guess maybe the term I’m looking for is “theme”? That might be more accurate. I guess my main issue is that the armies are too much like warhammer. I want to mix and match models from tons of ranges so I agree more generic would actually fix that.
I was thinking it would be cool for players to be providing their own worlds to share here on the forums.
I enjoy narrative a lot so IF OPR wanted to do lore I was just looking for it to be more unique then it is. Though, now that We are talking about it, I’m leaning more towards generic with focus on community lore sharing. That would indeed cover what I’m looking for.
Plus the more community engagement and player input, just like I’m DnD with player made worlds, would pull in more players and keep them around longer as they feel more invested into something they created.
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Post by andyskinner on Jul 12, 2019 23:28:10 GMT
Yeah, a few other armies would help. I mean to do Dark Legion, but they are pretty similar to the standard Grim Darkness.
andy
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