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Post by adeaddylan on Jul 17, 2019 19:15:25 GMT
Hey everyone!
With a lot of us from various parts of the world and unable to meet up, I was wondering how people would feel about trying to play OPR together online. It would work in something like Roll20 or the like.
Has anyone tried playing OPR in a digital format yet?
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Post by onepagerules on Jul 17, 2019 19:38:49 GMT
There's an official OPR playroom on roll20, however hardly anyone ever played there and it's been dead for a long time now (though I still use it every now and then to test out some stuff). We tried a lot of different ways to make tings work for people and even had a chat room for a while, but there simply aren't enough players to keep it alive.  That being said if anyone is interested in playing a game on roll20 I'd definitely be happy to do that, though it might be a little hard to arrange. I might be available on the weekends and my time zone is (UTC+00:00) - Dublin, Edinburgh, Lisbon, London. Shoot me a PM if you want to try and set up a match!
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Post by smokeythebear on Jul 18, 2019 21:36:01 GMT
My brother and I have been playing OPR using Tabletop Simulator which has been working really well for us since we are living in different countries. There are a lot of existing 3D models and maps through the workshop since there's a pretty healthy community for GW assets. The full 3d environment seems to work better for us than roll20, it's a little more fun to zoom in to "eye level" to check cover/line of sight. There is a bit of an uphill learning curve but its not too difficult. If interested, you can check out some screenshots from various games we've played over the last few months: OPR on tabletop simulator
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Post by onepagerules on Jul 18, 2019 21:50:27 GMT
I tried playing on Tabletop Simulator but honestly I didn't like it that much, everything felt too fiddly and it always somehow looks extremely dark to me. Honestly I wish I had the money to create a video game that simulates miniature wargaming in a fast and fun way. The thing I like about Roll20 is that it's very simple to use and it allows you to play games extremely quickly. The fact that you can also create your own models super fast definitely helps too. But yeah, it misses that tactile feeling that Tabletop Simulator offers. Actually I've been working on re-vamping the Roll20 room these days and I'll post a link to it as soon as it's ready. 
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Post by jason on Jul 18, 2019 23:05:10 GMT
doesn't take any $ just time to make a video game... Pick up Unity or Godot and go to down on it (I have made a few for game jams).
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Post by onepagerules on Jul 29, 2019 19:32:37 GMT
Haha, well then I guess I don't have the time it takes to learn about programming in unity and actually developing the game without compromising a lot of other things in my life... but hey, maybe one day I will!  BTW for anyone that's interested, here's the official roll20 playroom: app.roll20.net/join/764436/-QBVdw
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Post by jason on Jul 29, 2019 20:24:27 GMT
on the game that simulates miniature war gaming point, what makes it different then a turn based strategy/tactics game? I have played quite a few games that have turned based tactical combat - however most of them were on a grid instead of free movement.
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Post by onepagerules on Jul 29, 2019 22:04:47 GMT
A lot of turn based strategy games are similar to what I have in mind, but never have all the elements that I think make a wargame feel like a wargame, especially not mass battle video games on a grid.
I mean maybe there's some game out there that's kind of like what I'm envisioning, but the only thing that I ever played that was kind of like that was a game called "combat mission", but instead of alternating player turns it was simultaneous turns. So the game was stopped whilst both players would give all orders, then the units would fight for 1 minute in real time, then both players gave orders, etc.
Actually now that I think of it the mordheim game was actually kinda close to what I'm thinking, but still has a bunch of things that I'm not really into, such as being in 3rd person with manual movement.
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Post by thewolf on Jul 30, 2019 12:21:42 GMT
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Post by onepagerules on Jul 30, 2019 13:52:21 GMT
I'm aware of Universal Battle but to be honest I think it's pretty ugly so that always turned me off. Frankly I've also never understood why people play with such dark terrain and units (not just UB but also R20), it makes it really hard to understand what's going on and is just not pleasant to look at... maybe I'm too demanding though. 
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Post by thewolf on Jul 30, 2019 23:07:37 GMT
I'm aware of Universal Battle but to be honest I think it's pretty ugly so that always turned me off. Frankly I've also never understood why people play with such dark terrain and units (not just UB but also R20), it makes it really hard to understand what's going on and is just not pleasant to look at... maybe I'm too demanding though.  Oh it's not ideal - playing with miniatures is much preferred. Still, in a pinch, or with no other options, it's serviceable.
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Post by pancake on Oct 4, 2019 17:18:45 GMT
Haha, well then I guess I don't have the time it takes to learn about programming in unity and actually developing the game without compromising a lot of other things in my life... but hey, maybe one day I will!  BTW for anyone that's interested, here's the official roll20 playroom: app.roll20.net/join/764436/-QBVdwI logged into the playroom to try and figure out how to play OPR on roll 20, (really to teach myself the rules) but unfortunately the blue "page" button does not show up for me. Is the page still active?
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Post by onepagerules on Oct 4, 2019 17:26:36 GMT
Yes, the room is more active now than ever! I need to upgrade you to GM, but I highly recommend joining the Discord channel as it's easier to get together for games there: www.discord.gg/krMaj7k
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