Post by cerkaire on Jul 23, 2019 13:21:33 GMT
I made a battle report to try to convert from another player to my gaming association.
Its a google traslate so be idulgent.
The Skaven of the Skgnarch band are on the assault on the territory of Lord Elvish Lorentas .
5 goals are on the table.
A barrel on a ritual altar, is curious !?
Two ancient columns, it's mysterious !?
Something on the tower, probably built by dwarves, must go see this !
A statue of the emperor, it is metal, it melts and it sells !
Deployment
The skaven decide to make a strong center because that is where the goals are concentrated. On the flanks we will put weak units, slaves. They are numerous and will bog down the Elves. But seeing the opposing placement will still Rat Ogre to solidify the right flank. In the center we place heavy weapons next to a Doom Wheel, a unit of Warrior and Shock Vermin. The whole thing is supported by a poison gun in the center.
In front, the Elves make a soft center with 2 units of archers. They concentrate their forces on the flanks. Heavy Cavalry on the left and Guardians, Sword Master + Lord Pheonix on the right.


Tour 1
The Skaven are on the initiative.
The cannon makes a carnage in the archers in faces, 6 losses
The archers reply on the troops at the center making some losses. The Guardians use their bows and the Mage tries to make a spell ....
The cavalry advance on the flank as expected. But it is especially the Skaven who advance, allowing them to take four goals and to knock the other unit of archers.
In turn clearly in favor of the Rats




Tour 2
It's a big carnage
The cavalry charges the slave unit, the heavy weapons replicate and make a loss on the horses. The archers fight back and annihilate the heavy weapons. The Doom Wheel loads the archers makes a stike! in short, we put on tartnies and we send them away happily.
In the center / right the guardians hold their position and shoot.
The mage tries a spell, but does 1.
The archers take advantage of the exposed flank of the Warriors to charge but it is especially the replica of the Vermin shock that will make them regret their action.
Right side the Rat Ogre are engaged against the Lord and the Swordmaster begin to slaughter the slaves.



Tour 3
The Skaven always have the advantage of goals but must be careful. The heavy cavalry of Lorentas finishes the slaves leaving only one, completely demoralized. The Doom wheel passes are turn to turn around.
The Shock Vermines folds back to the central targets while the Warriors are bogged down at close against the Guardians.
Right side it is a butcher shop Rat Ogres transform the Phoenix Lord into small falafel balls and the SwordMaster do the same with the slaves. They take the opportunity to take the goal.
We end up turning on a 3-1 for the Rats.



Tour 4
Elves can look for a draw but the Skaven are clear in their game. The riders will steal a goal for the rats but the Doom Wheel will pick the last objective that was disputed.
In the center it is always bogged down and on the right the SwordMaster show the Rat Ogres that it was a very bad idea to kill their Lord.




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Its a google traslate so be idulgent.

The Skaven of the Skgnarch band are on the assault on the territory of Lord Elvish Lorentas .
5 goals are on the table.
A barrel on a ritual altar, is curious !?
Two ancient columns, it's mysterious !?
Something on the tower, probably built by dwarves, must go see this !
A statue of the emperor, it is metal, it melts and it sells !
Deployment
The skaven decide to make a strong center because that is where the goals are concentrated. On the flanks we will put weak units, slaves. They are numerous and will bog down the Elves. But seeing the opposing placement will still Rat Ogre to solidify the right flank. In the center we place heavy weapons next to a Doom Wheel, a unit of Warrior and Shock Vermin. The whole thing is supported by a poison gun in the center.
In front, the Elves make a soft center with 2 units of archers. They concentrate their forces on the flanks. Heavy Cavalry on the left and Guardians, Sword Master + Lord Pheonix on the right.


Tour 1
The Skaven are on the initiative.
The cannon makes a carnage in the archers in faces, 6 losses
The archers reply on the troops at the center making some losses. The Guardians use their bows and the Mage tries to make a spell ....
The cavalry advance on the flank as expected. But it is especially the Skaven who advance, allowing them to take four goals and to knock the other unit of archers.
In turn clearly in favor of the Rats




Tour 2
It's a big carnage
The cavalry charges the slave unit, the heavy weapons replicate and make a loss on the horses. The archers fight back and annihilate the heavy weapons. The Doom Wheel loads the archers makes a stike! in short, we put on tartnies and we send them away happily.
In the center / right the guardians hold their position and shoot.
The mage tries a spell, but does 1.
The archers take advantage of the exposed flank of the Warriors to charge but it is especially the replica of the Vermin shock that will make them regret their action.
Right side the Rat Ogre are engaged against the Lord and the Swordmaster begin to slaughter the slaves.



Tour 3
The Skaven always have the advantage of goals but must be careful. The heavy cavalry of Lorentas finishes the slaves leaving only one, completely demoralized. The Doom wheel passes are turn to turn around.
The Shock Vermines folds back to the central targets while the Warriors are bogged down at close against the Guardians.
Right side it is a butcher shop Rat Ogres transform the Phoenix Lord into small falafel balls and the SwordMaster do the same with the slaves. They take the opportunity to take the goal.
We end up turning on a 3-1 for the Rats.



Tour 4
Elves can look for a draw but the Skaven are clear in their game. The riders will steal a goal for the rats but the Doom Wheel will pick the last objective that was disputed.
In the center it is always bogged down and on the right the SwordMaster show the Rat Ogres that it was a very bad idea to kill their Lord.




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