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Post by vvvvvendetta on Sept 6, 2019 16:05:58 GMT
I like that I can play easy-to-learn, Games Workshop-style wargames using whatever models I have on hand (D&D, Heroscape, Mantic, misc. boardgames)
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Post by mekane on Sept 6, 2019 18:48:54 GMT
Not having to flip through a bunch of books, for sure. The simplicity and few number of rules and minutia to remember make it a pleasure to play.
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Post by trench on Sept 6, 2019 19:52:39 GMT
My favourite game is Blood Bowl, OPR share a similar design ethos of simple to learn, hard to master, that is very appealing to me as I just cannot be bothered to read, let alone learn huge rulebooks for any game now in the way I did in my teenage years.
I also love how the Grimdark Future & Age of Fantasy have an almost identical ruleset.
Edit: Also a big fan of how easy it is to create our own units and adapt the units already offered in the army lists thanks to the detailed point calculators.
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lowlander
Member
...I'm surprised by One Page Rules at the moment :-)
Posts: 1
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Post by lowlander on Oct 8, 2019 17:18:04 GMT
well, I was close to make my own rules with very similiar goal - simple system with unit and weapon creation with alternate actviation and wrahammer like style of fighting vehicles... and then I saw on facebook a post about solo rules for this and... found, this is exactly what I wanted to do by myslef. Now I'm working on converting my Patrol Angis armies into Grimdark future (I don't like PA's rules for vehicles) and print some no-WH40K armies in 15mm for casual battles (as with conversion ratio 1" = 15mm your battlefield fit to almost any desk :-P) Next step will be Battletech under GF rules :-)
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gunnyhighway
Member
OPR: A man's answer to a world of child-like rulesets...
Posts: 7
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Post by gunnyhighway on Oct 8, 2019 23:32:02 GMT
SIMPLICITY WITH DEPTH, Simple as that..... I can create my own universe if I want to, not having to suck up to someone else's version across the pond.... Respectfully, Gunny
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James K.
Member
Wandering Knight
Posts: 38
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Post by James K. on Oct 9, 2019 2:06:25 GMT
I'm in the same boat as lowlander pretty much, where I have tried before to create my own wargaming system (Heroscape felt janky, Axis & Allies wasn't my forte, but I wasn't going to be able to afford 40k which is where my interest was).
Surprising no one, trying to design a tabletop wargame *without* having any idea what you're doing wasn't easy, so the ideas were shelved.
Needless to say, Grimdark Future has been the exact thing I've wanted for tabletop wargaming so now I'm set for life. On top of that, the community is great, it's easy to feel involved, and the game is constantly receiving lots of love which makes continued involvement with the games a treat.
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Post by vvvvvendetta on Oct 10, 2019 14:57:59 GMT
I also love how the Grimdark Future & Age of Fantasy have an almost identical ruleset.
This is a boon for me, too. Even the point costs are on similar scales, so I've considered pitting sci-fi and fantasy armies against each other. Planet fantasy is an easy genre to play using these rules.
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Post by Nikki on Oct 10, 2019 15:43:19 GMT
streamlined, mostly elegant rules that are regularly play-tested and supported. Most importantly, the point calculator document, allowing you to build unique units based on your own model collection and "cannon" and revealing the internal costing methodology of the rule set.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 10, 2019 18:49:20 GMT
Activation system (including the options in the full rulebook for more uncertainty) means there's so much less waiting around during a large game. You're always doing stuff.
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