About to start experimenting with AoFR, with battle reports to follow.
"Charging unit must move into base contact with the target or and shuffle to maximize contacts, then defenders must to the same"
1) That "or and" in the middle of the sentence confuses me...is it a typo?
2) Does the incidental movement associated with "squaring up" eat some of the 12"? Or to put it another way, here's the long-form way that I currently understand the rule, tell me which parts might be wrong:
Charge by up to 12" (which can include one pivot of up to 90 degrees at any point) and end with at least some portion of the unit ending in base contact (even that's just its front face against an enemy's corner). Then, freely rotate and slide your unit as much as you need to so that one of your faces is centered on the enemy's nearest face.
...something in that must be wrong, because if it's true then there's never a scenario where the defender can or must move to "do the same."
Interesting that you're going for AoFR and not just regular AoF, may I ask how come you made that decision?
Anyway I'm really looking forward to the battle reports either way.
1) Definitely a typo, should be just "and", I'll fix it!
2) I think you got it right, as long as any part of your base touches the enemy after moving up to 12", then you can shuffle around to maximize contact with as much free extra movement as needed. The scenario where the defender does the same is when terrain might be blocking the attacker from turning further, but the defender can. Here's a picture from the old WHFB rule book to illustrate.
I'm really interested in the visual spectacle of regimented battle. I love seeing those blocks of models and moving them en masse.
I enjoyed Kings of War. When I tried Age of Sigmar it just left me wishing I was playing 40k. For whatever indescribable reason, fantasy just "feels" like it should be regimented, and sci-fi just "feels" like it should be free-range.