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Post by lysander on Oct 22, 2019 15:46:08 GMT
Hey! First of all, great game and amazing work on the rules and balance. Kudos to onepageanon  The other day I was playing with a friend of mine, and the question came up about magic and line of sight. In the meantime, we decided that magic NEEDS LoS to be cast because that's what most other games specify. A few days later I found a post by onepageanon stating that magic does not need LoS to be cast. Can that be explicitly written on the "Wizard (X)" rule? I think it's rare to find a game where magic doesn't need LoS, even though most spells on other games are projectiles instead of, for example, a blizzard or something with a big area. Cheers!
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Post by onepageanon on Oct 22, 2019 16:01:10 GMT
Hmmm... I'll see if I can add a note about it without making things too long, but no promises.
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Post by lysander on Oct 22, 2019 17:13:35 GMT
Hmmm... I'll see if I can add a note about it without making things too long, but no promises. Thanks. It should only say "Spells don't need line of sight" at the end, that should settle any discussion. The problem I found is that when it isn't explicit, it can be any of the two interpretations: A : "Ok, I shoot you with this mage right here to that leader over there... And that's 4 automatic hits" B : "Wait, what? So you can snipe me all the way from there without LoS while hiding behind that building?" A: "Uhm... Yeah. It doesn't say I need LoS to cast a spell" B: "So? It also doesn't say that you don't need it. In most games, magic needs LoS or else it's just you sniping units while being in full cover." A: "You can try to dispell magic, or shoot me with your own wizard..." B: "I don't like this. Let's play Kow Vanguard."
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Post by aegisgrimm on Nov 17, 2019 19:09:42 GMT
I always considered casting a spell to be performed like a ranged attack once you roll to see if successfully cast by the Wizard. so they need Line of Sight, whether to a friend or foe.
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