I've been playing AoF for a few games and we seem to have discovered that few expensive units are a better value than lots of cheaper units. Our armies are turning into a few big units slugging it out.
This doesn't surprise me. War is largely about concentrating forces. Every hit on a squad reduces its offensive capability, while every hit on a hero does not.
Are you using the standard objectives? We know that in straight combat bigger units are more successful, but if you win by objectives rather than by killing the other side, does it even out? Or to what extent does it even out?
I think this is one of those things that really depends on your local meta, so it's not the same for everyone.
To deal with larger units you can do several things: - Use weapons with lots of attacks like Flamethrowers - Use Psychic spells that deal as many hits as models - Use multiple small units in melee to take advantage of combat fatigue
> Yes, taking flamethrowers in Age of Fantasy is clearly the way to go.
I'm sure he was talking about the Flame-Rifle from Sky-City Dwarves, a Gunners  unit with 5 of those weapons dishes out some serious hits, 30 attacks hitting on 2+ (if you combine Augment from the Chemist and Sky-Sight from the Aether Master) with AP(1)...