Table A - The Brute Ultra Boss has 2x Hand Weapons, and one of each can be replaced with one of the options. So for example you can take a Great Weapon + Scrap-Fist or a Lance + Rip-Fist. Of course if you want to give him 2x Great Weapons that's ok too, just do what's fun.
Automatic Hits vs Hits - No difference there.
Impact - Correct, if you have Impact 1 + Impact 2, then the model gets Impact 3.
Ok, thank you. I erased my previous answer because I have read the army sheet again and again and I get it now. The wording is different in French and that's why it took me some time to understand... I guess.
Another short question please: is there a difference between "upgrade with", "upgrade with one" and "upgrade with any"? The three phrases mean that I have to pay X points for one upgrade per model or unit, isn't it?
- "upgrade with" is generally used for stuff that you can only buy once, like a special rule - "upgrade with one" means that you can only pick one option from the list - "upgrade with any" means that you can pick multiple options from the list
If an upgrade says "upgrade one/any model with", then you pay the price for each model that is being upgraded. If an upgrade says "upgrade all models with", then you pay the price for all models together (so only once).
I've added an entry about this in the FAQ for future reference.
Thank you for the clarification and Happy New year.
I have played my first two games and it was very fun. It's looks like Age of Sigmar but it is more simple (but not less strategic ) and without hundred of different rules for each faction. I am really happy to have found another game different from Saga or Warlords of Everhwon and which allow me to recycle my AoS armies too. You did an amazing job.
I have new questions after these two games, please :
When a Wizard joins a unit at the beginning of the game, is he activated separately to cast a spell? We decided that he could cast a spell at any time during the unit's activation but is it right?
Can a Hero quit a unit during a game?
When a Hero moves faster than his unit, can he go further?
Does a Hero with the special rule Fly that joins a unit loses his fly condition?
A last question about strategy: the only interest for a Hero to join a unit is to give it his Quality value for moral tests, right? Then, a Hero with the same Quality value of a unit has no interest to join it, isn't it?
And there is a little mistake page 23 of the AoF basic rulebook:
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... all you need in order to play exciting games of Grimdark Future...
Imo it is right you can cast the wizards spells during the activation of the unit BEFORE you attack. the hero can't quit a unit during a game. but you could come up with that rule and try out if it fits for you. i dont know why you should merge a hero with fast with an unit without it. he does not move further because of unit coherency.
it's a good idea to merge a hero with a unit to: a. buff the units quality value b. heros do have tough (x) and you remove the "normal" unit models befor you place wounds on the hero. so you can see the unit as bodyguards. c. some heros can get buffs for the unit they are in.
i hope that helped and i hope i am right with my opinion
Thank you for your help and for your advices, vijudiju.
I forgot a question in my last post (yes, I have a lot of questions, sorry ): do I need a line of sight when I cast a spell? I didn't find the answer in the rules so during the games, we decided to do as it was a shot. Was it the right thing to do?
i am always glad to help out in the rules there is no rule for LoS for casting spells but you can come up with that rule. both makes sense for me: if you want to cast a fire ball you have to see the target (because it goes in a staight line to your target) but if you want to curse or buff someone you just need to know where the target is.
you could try out both and see which options plays out smoother. or maybe make up a rule like "indirect spell casting" like: LoS -> yes -> cast the spell as written in the rules LoS -> no -> cast the spell with -1 to your dice roll. in that case you can have both and make casting without LoS more difficult
The spells are very strong for the cost of a Sorcerer (in my opinion but after just two games) and it may be easy to one-shot a Huge Hero (with a little luck, yes) so I guess that we will continue to treat them like shoots.
But I like your ideas and we will certaintly try them with my partner too.