The recent re-release of Army Men Combat reminded me a lot of Crossfire, a semi-old wargame built around using no measurements and no structured turns (Lindybeige has some good videos about the game here). Seeing the similarities, I wanted to try and make a simplified version of the rules to fit the One Page Rules format of simplicity and ease-of-learning. Whether or not I succeeded is anyone's guess, but I made it all the same!
These rules are very much in "Alpha" stages; below is my first draft, slapped together from cobbled memories and ideas. I still don't have any idea of how to price units in a balanced way, and there's definitely some units that could be added to the list I do have. I'm very much open to critique, and am looking for ways to make the rules more clear and just all-around better.
I've read through the rules a little and this seems to be more of a rules reference if you already know Crossfire than a standalone version you could pick up and play. If you want it to be more in line with our games I'd suggest following the same structure (general principles, table setup, army setup, play sequence, movement, shooting, etc.) so that it's easier to get new people going. Right now I feel a little lost.
That being said, I've heard of Crossfire before as the "no measurement" game, and would be curious to see how that works out.
I've done some research about Crossfire and it's a really interesting system, basically a lot like Double Tap but without measuring distances. Honestly after seeing the game I think that it could be very easily adapted to the one-page format, and it would definitely make for an interesting game. Maybe this is a good idea for a future one-off game...
Thanks for the feedback! Yeah, right now the rules are very hectic--I essentially just wrote down what concepts I remembered from videos about Crossfire (with a few personal changes), then slapped it into a PDF document. I'm going to try and make an updated version closer to the proper One Page Rules format, like you said; hopefully that will be easier to understand. (In hindsight I should have done that from the beginning; these are basically just over-glorified shorthand-notes at the moment!)
To make the rules easier to read, I'm abandoning any hopes I had of fitting this all onto two pages. My first objective is to translate my ideas into something easy to understand, with ample examples and explanations.
And yeah, Crossfire is a really cool concept! I finally got my hands on a proper copy of the rules recently, but haven't had a chance to give them a proper read (the layout is hard on the eyes). I tried jury-rigging a bootleg version of Crossfire from Youtube videos back in the day, but it turned out super tedious with lots of boring stalemates. This project is mostly my second attempt.
Also, I'd be interested in seeing an official OPR take at Crossfire--would probably be a sight better than the nonsense my mind can churn out, ha!