Post by felixdetale on Dec 30, 2019 11:49:28 GMT
Two small forces (250pts) of High Elves (led by my opponent) and Dwarves (my army) fight for controlling 3 objectives in a casual game. Comments are welcome.
Army Lists
The units have been created using the point calculator and the recommendations for multi-based models of the full rulebook, both from the Tier 2 Membership. However, the units are based on the free armies.
High Elves ----------------------------------
Elf Prince [1] 3+/4+
65pts
Sword of Dawn: A3, AP(2).
Fast, Impact(1), Tough(3).
Mage [1] 4+/6+
80pts
Hand Weapon: A1.
Fast, Impact(1), Tough(3), Wizard(2).
Dragon Cavalry [1] 3+/3+
50pts
Swords: A2.
Fast, Impact(2), Tough(2).
Dwarves -----------------------------------------
Dwarf Lord [1] 3+/4+
75pts
Two-handed Axe: A3, AP(2).
Fearless, Slow, Tough(3).
Rune Master [1] 4+/5+
70pts
Blacksmith Hammer: A2.
Slow, Tough(3), Wizard(2).
Warriors [1] 4+/4+
Swords: A4.
Slow, Tough(4).
Preparation

5 pieces of terrain were placed on the battlefield; all of them count as impassable terrain and cover terrain, except the forest, which is difficult terrain and cover terrain. 3 objectives (yellow markers) were set and the High Elves chose deployment zone. The Mage and the Dragon Cavalry hid behind the house on one flank, while the Elf Prince took the center. The Rune Master and the Warriors formed in the middle of their deployment zone, behind the forest, whereas the Dwarf Lord deployed near to the objective 3.
Round 1

In a brave gesture, the Mage was the first unit in moving towards the enemy. Avoiding hiding, and spurring on his camel, he rushed towards the objective 3, though it was close to the dwarf deployment zone. Then, he tried to cast Quench targeting the Dwarf Lord. Although it was a spell that was well known by the wizard (he only needed a 2+ to cast it), he failed rolling a 1. In response to the aggressive movement of the Mage, the Rune Master approached him to block any spell in later rounds if it was necessary. Moreover, the Rune Master used his Smiting Rune on the Mage, but he failed too; the magic can’t be felt in this round. The Dragon Calvary and the Elf Prince advanced in the center, contesting the objective 1 for the High Elves. The Dwarf Lord moved towards the objective 3 and contested it, while the warriors entered the forest. Both elves and dwarves took their positions and seized 1 objective each.
Round 2
The magic duel continued in this round. The Mage took again the initiative: he circled the objective 3 and prepared his spell of Drain. One more time, he failed the roll. The Rune Master saw his opportunity, and successfully casted the Smiting Rune. The Mage couldn’t roll three 6s and suffered 3 wounds, becoming out of action without casting any spell, questioning the validity of his wizard certificate. After the defeat of the Mage, the Elf Prince decided to show how it’s done charging the warriors in the forest. His Sword of Dawn smashed the dwarf armors and shields, causing 3 wounds, plus 1 due to his Impact; the Warriors routed without an option to strike back. The satisfied Elf Prince chose not to move and stood on his position. In order to protect the Rune Master in the next round, the Dwarf Lord moved in front of him. Meanwhile, the Dragon Cavalry continued advancing in the middle of the battlefield, threatening the objective 2 as well as the remaining dwarves. Each army continued controlling 1 objective.
Round 3

The dwarf general had fallen asleep for a moment, and when he woke up, the Dragon Cavalry had charged the Dwarf Lord (we forgot that the Dwarves had the first activation for this round). In another perfect charge of the elves, the Dwarf Lord succumbed to the cavalry when he couldn’t roll his defense for any of the 3 hits received. Neither the Dwarf Lord nor the Warriors were lucky against the elf charges. After that, the Dragon Cavalry moved towards the objective 3, but it couldn’t approach enough to contest it. The Rune Master casted the Smiting Rune once more, but the elf armor surprisingly blocked 2 hits; the Dragon Cavalry only suffered 1 wound and passed its morale test. The Rune Master was determined to finish what he had begun and charged them. However, neither the Rune Master nor the Dragon Cavalry caused any wound, so the combat ended in draw. The Elf Prince decided to take a walk in the left flank of the battlefield, and he contested the objective 2 for the High Elves. The round ended with the High Elves controlling 2 objectives, while the Dwarves only controlled 1 objective.
Round 4
With a snap of his runic glove, the Rune Master routed the Dragon Cavalry with his final Smiting Rune. Unable to contest one of the elf objectives, the lone dwarf rushed towards the Elf Prince and shook his fist in an invitation of combat. The Elf Prince had nothing to win, but he accepted the challenge for his pride, and for avoiding a series of dwarf jokes about himself. The final touch of the battle was another (ANOTHER) flawless charge of the elves; all the dwarves had fled from the battlefield.
Aftermath
It was an entertaining and funny game. It started with both armies seizing 1 objective and competing for the magic control, which was won by the dwarves. They seemed to have more chances of winning the battle, but they lost it. The Elf Prince routed the Warriors, the best placed dwarf unit, and prevented their contesting of the objectives 1 and 2, due to the dwarves couldn’t reach those objectives in only 2 rounds. The elves performed perfect charges during most of the game, with dice rolls that were above average, routing the dwarf units before they could strike back. Therefore, the dwarf options were limited, though if they had deployed more dispersed, they might have contested more objectives.
Army Lists
The units have been created using the point calculator and the recommendations for multi-based models of the full rulebook, both from the Tier 2 Membership. However, the units are based on the free armies.
High Elves ----------------------------------
Elf Prince [1] 3+/4+
65pts
Sword of Dawn: A3, AP(2).
Fast, Impact(1), Tough(3).
Mage [1] 4+/6+
80pts
Hand Weapon: A1.
Fast, Impact(1), Tough(3), Wizard(2).
Dragon Cavalry [1] 3+/3+
50pts
Swords: A2.
Fast, Impact(2), Tough(2).
Dwarves -----------------------------------------
Dwarf Lord [1] 3+/4+
75pts
Two-handed Axe: A3, AP(2).
Fearless, Slow, Tough(3).
Rune Master [1] 4+/5+
70pts
Blacksmith Hammer: A2.
Slow, Tough(3), Wizard(2).
Warriors [1] 4+/4+
Swords: A4.
Slow, Tough(4).
Preparation

5 pieces of terrain were placed on the battlefield; all of them count as impassable terrain and cover terrain, except the forest, which is difficult terrain and cover terrain. 3 objectives (yellow markers) were set and the High Elves chose deployment zone. The Mage and the Dragon Cavalry hid behind the house on one flank, while the Elf Prince took the center. The Rune Master and the Warriors formed in the middle of their deployment zone, behind the forest, whereas the Dwarf Lord deployed near to the objective 3.
Round 1

In a brave gesture, the Mage was the first unit in moving towards the enemy. Avoiding hiding, and spurring on his camel, he rushed towards the objective 3, though it was close to the dwarf deployment zone. Then, he tried to cast Quench targeting the Dwarf Lord. Although it was a spell that was well known by the wizard (he only needed a 2+ to cast it), he failed rolling a 1. In response to the aggressive movement of the Mage, the Rune Master approached him to block any spell in later rounds if it was necessary. Moreover, the Rune Master used his Smiting Rune on the Mage, but he failed too; the magic can’t be felt in this round. The Dragon Calvary and the Elf Prince advanced in the center, contesting the objective 1 for the High Elves. The Dwarf Lord moved towards the objective 3 and contested it, while the warriors entered the forest. Both elves and dwarves took their positions and seized 1 objective each.
Round 2
The magic duel continued in this round. The Mage took again the initiative: he circled the objective 3 and prepared his spell of Drain. One more time, he failed the roll. The Rune Master saw his opportunity, and successfully casted the Smiting Rune. The Mage couldn’t roll three 6s and suffered 3 wounds, becoming out of action without casting any spell, questioning the validity of his wizard certificate. After the defeat of the Mage, the Elf Prince decided to show how it’s done charging the warriors in the forest. His Sword of Dawn smashed the dwarf armors and shields, causing 3 wounds, plus 1 due to his Impact; the Warriors routed without an option to strike back. The satisfied Elf Prince chose not to move and stood on his position. In order to protect the Rune Master in the next round, the Dwarf Lord moved in front of him. Meanwhile, the Dragon Cavalry continued advancing in the middle of the battlefield, threatening the objective 2 as well as the remaining dwarves. Each army continued controlling 1 objective.
Round 3

The dwarf general had fallen asleep for a moment, and when he woke up, the Dragon Cavalry had charged the Dwarf Lord (we forgot that the Dwarves had the first activation for this round). In another perfect charge of the elves, the Dwarf Lord succumbed to the cavalry when he couldn’t roll his defense for any of the 3 hits received. Neither the Dwarf Lord nor the Warriors were lucky against the elf charges. After that, the Dragon Cavalry moved towards the objective 3, but it couldn’t approach enough to contest it. The Rune Master casted the Smiting Rune once more, but the elf armor surprisingly blocked 2 hits; the Dragon Cavalry only suffered 1 wound and passed its morale test. The Rune Master was determined to finish what he had begun and charged them. However, neither the Rune Master nor the Dragon Cavalry caused any wound, so the combat ended in draw. The Elf Prince decided to take a walk in the left flank of the battlefield, and he contested the objective 2 for the High Elves. The round ended with the High Elves controlling 2 objectives, while the Dwarves only controlled 1 objective.
Round 4
With a snap of his runic glove, the Rune Master routed the Dragon Cavalry with his final Smiting Rune. Unable to contest one of the elf objectives, the lone dwarf rushed towards the Elf Prince and shook his fist in an invitation of combat. The Elf Prince had nothing to win, but he accepted the challenge for his pride, and for avoiding a series of dwarf jokes about himself. The final touch of the battle was another (ANOTHER) flawless charge of the elves; all the dwarves had fled from the battlefield.
Aftermath
It was an entertaining and funny game. It started with both armies seizing 1 objective and competing for the magic control, which was won by the dwarves. They seemed to have more chances of winning the battle, but they lost it. The Elf Prince routed the Warriors, the best placed dwarf unit, and prevented their contesting of the objectives 1 and 2, due to the dwarves couldn’t reach those objectives in only 2 rounds. The elves performed perfect charges during most of the game, with dice rolls that were above average, routing the dwarf units before they could strike back. Therefore, the dwarf options were limited, though if they had deployed more dispersed, they might have contested more objectives.