First game 3000 points, one option, one recommendation.
Dec 31, 2019 19:30:06 GMT
onepagerules likes this
Post by markconz on Dec 31, 2019 19:30:06 GMT
Played first game of this using 3000 points Humans vs Orcs.
We made two rule changes.
1. First it was igougo for whole armies rather than alternating activations. This option worked fine and and enabled a larger battle to be completed in good time.
2. Second charge arcs were as for Warhammer 7th/8th, and similar to Kings of War also. I.e. 45 degrees of straight ahead to charge, and have to have most of your unit in an enemy units quarter (assessed by same 45 arcs) to charge enemy flank or rear. This stops weirdness like a unit starting in front of an enemy unit but then charging it in the flank - which is possible given the 90 degree turn you get in a charge so a recommended change.
One other point on lists - Orc Wyvern should probably have fast? Very slow for a flyer otherwise.
Anyway overall we enjoyed it. We think allowing triple size units would also be a good idea to match the massed rank and flank approach at this points level.
Army lists we used were:
Orcs: 2995
1 Black Boss (55), WAR! (60): 115
1 Boss (50), WAR! (60): 110
1 Boss (50), Boar (15), 2 Hand Weapons (5): 70
1 Boss (50), Wyvern (265), 2 Hand Weapons (5): 320
1 Shaman (50), Wizard 2 (20): 70
1 Shaman (50), Wizard 2 (20): 70
5 Boar Riders (110), Command (20), 2 Hand Weapons (5), Doublesize unit: 270
5 Boar Riders (110), Command (20), 2 Hand Weapons (5), Doublesize unit: 270
10 Black Orcs (245), Command (20), Doublesize unit: 530
10 Orcs (95), Command (20), 2 Hand Weapons (10), Doublesize unit: 250
10 Orcs (95), Command (20), 2 Hand Weapons (10), Doublesize unit: 250
10 Orcs (95), Command (20), 2 Hand Weapons (10), Doublesize unit: 250
5 Orc Archers (60), Doublesize unit: 120
5 Orc Archers (60), Doublesize unit: 120
1 Giant: 180
Humans: 2990
1 Captain (75), Great Weapon (5), Inspiring Presence (60), Horse (10): 150
1 Champion (50), Battlechant (25): 75
1 Wizard (45), Wizard 2 (20): 65
1 Engineer (40), Ballistic Master (25), Pigeon Bombs (25): 90
10 Infantry (90), Command Group (20), Spears (30), Doublesize unit: 280
10 Infantry (90), Command Group (20), Spears (30), Doublesize unit: 280
10 Greatswords (170), Command Group (20), Doublesize unit: 380
10 Furious Mob (110), Doublesize unit: 220
5 Marksmen (45), Crossbows (10), Doublesize unit: 110
5 Marksmen (45), Crossbows (10), Doublesize unit: 110
5 Knights (130), Command Group (20), Great Weapon (10), Inner Circle (10), Doublesize unit: 340
3 Gryph Riders (205), Command Group (20), Doublesize unit: 450
1 Altar Chariot: 250
1 Cannon: 55
1 Cannon: 55
1 Volley Gun: 80
We made two rule changes.
1. First it was igougo for whole armies rather than alternating activations. This option worked fine and and enabled a larger battle to be completed in good time.
2. Second charge arcs were as for Warhammer 7th/8th, and similar to Kings of War also. I.e. 45 degrees of straight ahead to charge, and have to have most of your unit in an enemy units quarter (assessed by same 45 arcs) to charge enemy flank or rear. This stops weirdness like a unit starting in front of an enemy unit but then charging it in the flank - which is possible given the 90 degree turn you get in a charge so a recommended change.
One other point on lists - Orc Wyvern should probably have fast? Very slow for a flyer otherwise.
Anyway overall we enjoyed it. We think allowing triple size units would also be a good idea to match the massed rank and flank approach at this points level.
Army lists we used were:
Orcs: 2995
1 Black Boss (55), WAR! (60): 115
1 Boss (50), WAR! (60): 110
1 Boss (50), Boar (15), 2 Hand Weapons (5): 70
1 Boss (50), Wyvern (265), 2 Hand Weapons (5): 320
1 Shaman (50), Wizard 2 (20): 70
1 Shaman (50), Wizard 2 (20): 70
5 Boar Riders (110), Command (20), 2 Hand Weapons (5), Doublesize unit: 270
5 Boar Riders (110), Command (20), 2 Hand Weapons (5), Doublesize unit: 270
10 Black Orcs (245), Command (20), Doublesize unit: 530
10 Orcs (95), Command (20), 2 Hand Weapons (10), Doublesize unit: 250
10 Orcs (95), Command (20), 2 Hand Weapons (10), Doublesize unit: 250
10 Orcs (95), Command (20), 2 Hand Weapons (10), Doublesize unit: 250
5 Orc Archers (60), Doublesize unit: 120
5 Orc Archers (60), Doublesize unit: 120
1 Giant: 180
Humans: 2990
1 Captain (75), Great Weapon (5), Inspiring Presence (60), Horse (10): 150
1 Champion (50), Battlechant (25): 75
1 Wizard (45), Wizard 2 (20): 65
1 Engineer (40), Ballistic Master (25), Pigeon Bombs (25): 90
10 Infantry (90), Command Group (20), Spears (30), Doublesize unit: 280
10 Infantry (90), Command Group (20), Spears (30), Doublesize unit: 280
10 Greatswords (170), Command Group (20), Doublesize unit: 380
10 Furious Mob (110), Doublesize unit: 220
5 Marksmen (45), Crossbows (10), Doublesize unit: 110
5 Marksmen (45), Crossbows (10), Doublesize unit: 110
5 Knights (130), Command Group (20), Great Weapon (10), Inner Circle (10), Doublesize unit: 340
3 Gryph Riders (205), Command Group (20), Doublesize unit: 450
1 Altar Chariot: 250
1 Cannon: 55
1 Cannon: 55
1 Volley Gun: 80