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Post by barrys on Jan 18, 2020 13:01:10 GMT
Hi, I played another game of Grimdark Future last night and once again found myself doubting/questioning the rules around morale. I hope that someone can clear this up for me.
Let's start with a model which has 12 wounds. It loses 6 wounds. It takes a morale test and passes. It remains on the battlefield with 6 wounds left. - What happens if it loses more wounds? Does it have to take more morale tests?
Thanks
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Post by onepagerules on Jan 18, 2020 14:00:13 GMT
Yes, it keeps taking morale tests.
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Post by barrys on Jan 18, 2020 16:08:18 GMT
Ok, thanks, but when does it take extra morale tests? Is it when the 6 remaining wounds become 3?
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Post by onepagerules on Jan 18, 2020 20:28:58 GMT
It takes a new test whenever it takes additional wounds.
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Post by Wyloch on Jan 18, 2020 21:12:34 GMT
It takes a new test whenever it takes additional wounds. What about when a psychic does some psychic damage and then also shoots at the same enemy. Are there two morale tests or just one test at the end of the activation?
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Post by barrys on Jan 18, 2020 21:33:58 GMT
It takes a new test whenever it takes additional wounds. Ouch, I've never played it that way. That would be pretty devastating. We house ruled that a morale test was required when a model lost half of the wounds it started the round with. Wyloch's question is interesting. That situation arose for us last night too.
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Post by onepagerules on Jan 18, 2020 21:52:00 GMT
Two separate attacks = two separate morale tests.
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Post by andyskinner on Jan 18, 2020 22:40:10 GMT
But different weapons from the same unit are all one attack?
Just checking... andy
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Post by barrys on Jan 18, 2020 23:58:12 GMT
But different weapons from the same unit are all one attack? Just checking... andy That's what I thought, too. If that hypothetical psychic can cause 2 morale checks then so could a unit with 2 weapon types. That doesn't seem right. None of this subtlety or these clauses about morale are in the rules. I think this is why I'm struggling to understand and implement them. B
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Post by onepagerules on Jan 19, 2020 2:41:13 GMT
No, different weapons are all part of the same attack. Imagine it like an attack "type", so you have spell attacks, shooting attacks, melee attacks, special rule attacks...
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egge
Member
Posts: 123
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Post by egge on Jan 19, 2020 14:58:57 GMT
Should perhaps be a bit logical to roll the morale after all shooting attacks has been made and you roll morale only once then.
It is a bit counter intuitive that a unit can cause two morale tests on a single squad.
*opinion mode off* 😀
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Post by vijudiju on Jan 19, 2020 16:41:43 GMT
imo it is very intuitive: every wound or casualties suffered does test your will to fight. to make a unit run for the hills you just need to focus it down. i personaly don't want to keep on fighting if i am beaten up like crazy ^^
so if an unit sufferes enough beating it could rout just from failing a dangerous terrain test and losing a model. because it is written that every wound below 50% model/tough value causes a moral test (after the shooting or meele or effect of a spell ends). there is so much tatic behind using moral against your enemy.
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egge
Member
Posts: 123
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Post by egge on Jan 20, 2020 16:40:30 GMT
I think I worded my post wrong; I mean a morale test after each time a enemy squad has activated and caused a wound on a unit at half/under half. But I think a squad should only be able to cause a single morale check on a squad.
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Post by Wyloch on Jan 24, 2020 14:25:58 GMT
I think I worded my post wrong; I mean a morale test after each time a enemy squad has activated and caused a wound on a unit at half/under half. But I think a squad should only be able to cause a single morale check on a squad. This is the case. After all shooting or melee wounds have been resolved, the victim unit takes either 0 or 1 morale test. If they took 5 wounds, they don't take 5 morale tests.
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Post by andyskinner on Jan 24, 2020 14:47:36 GMT
But a squad with a psyker could cause a wound with a spell and then with shooting or melee.
I'd also lean towards one check per activation.
I know OPA has heard all kinds of feedback, but from my experience on the forum, when to take morale tests has been the most frequently questioned area in the games.
andy
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