|
Post by ironmike on Jan 30, 2020 19:24:41 GMT
I know anon was clear that there are no changes coming with regard to Morale, but for the record....I revise my previous stance. Psychics compelling a morale check when they do damage makes them more effective. Which they need, since Psychics are generally pretty ineffective. So I like morale currently exactly as-is. :-D Agreed! I took an Ork psycher with all abilities 12" range, the only potentially useful thing I was able to do was fail a few teleport attempts. I know that strong psychers could seriously impact the balance of armies and the game's complexity but currently they seem like very minor perks relative to cost and not very interesting.
|
|
|
Post by onepagerules on Jan 30, 2020 22:55:48 GMT
Personally I must disagree, if you plan ahead and use good positioning, then psychics can be absolutely devastating. I've seen spells being used to absolutely devastating effect, decimating enemy units, making them fail critical morale tests, or buffing friendly units at the right time to make them an unstoppable force. If you don't like your odds I'd suggest you upgrade to level 2 or 3, that way even the most difficult spells can be cast with relative ease. 
|
|
|
Post by skarlomarx on Feb 11, 2020 22:35:12 GMT
So the way the rules are written currently I read them as taking one morale test only when a unit is first brought to or below half size, it wasn’t until reading this thread I realized that’s not how they’re meant. I’d suggest something like:
Whenever a unit takes wounds that bring it down to or while currently at half or below it’s total size or tough value (for units with a single model) it must take a morale test.
|
|
|
Post by onepagerules on Feb 12, 2020 8:26:56 GMT
The rules read: "Whenever a unit takes wounds that bring it down to half or less of its total size or tough value (for units with a single model), it must take a morale test."
So this means that every time a unit takes wounds, you check if that brought it down to half or less of its total size. Nothing ever mentions it being just the first time, and the use of "whenever" means that you have to check every time. This is the best we could do whilst trying to save space and without making things too convoluted.
|
|
|
Post by barrys on Feb 12, 2020 12:51:25 GMT
The rules read: "Whenever a unit takes wounds that bring it down to half or less of its total size or tough value (for units with a single model), it must take a morale test."So this means that every time a unit takes wounds, you check if that brought it down to half or less of its total size. Nothing ever mentions it being just the first time, and the use of "whenever" means that you have to check every time. This is the best we could do whilst trying to save space and without making things too convoluted. I don't have the rules to hand but I think, for me, the confusion came one sentence later when it said something like "take one morale test". I'd totally missed the need for morale tests to be taken more than once. I think...
|
|
|
Post by skarlomarx on Feb 12, 2020 15:16:32 GMT
The phrasing “brings to down” makes it sound like morale tests are triggered by units dropping below the threshold of size or tough value, but doesn’t imply very naturally that it’s recurring for wounds after. I think clarifying that morale tests trigger when a unit takes wound that bring it down to or while currently at half or less would make it clearer it’s recurring without taking up too much more space
|
|
egge
Member
Posts: 120
|
Post by egge on Feb 12, 2020 19:53:20 GMT
Isn't it a thing for the large rulebook? The one-page part is good enough I think.
|
|
|
Post by manyslayer on Feb 13, 2020 3:06:06 GMT
I have to agree. It seemed strange but certainly clear that a unit would only ever have to make one test (unless they somehow went above half again) the way the rules are worded. I just figured it was for ease/speed of play. Then I read the forum oosts and found that it was apparently not how I absolutely interpreted it at all.
|
|
|
Post by andevel on Feb 13, 2020 3:18:29 GMT
I also agree that changing the wording to mention that morale tests are a recurring thing will help
|
|
|
Post by Lobokai on Feb 15, 2020 9:35:55 GMT
If morale’s supposed to “ be checked every time attacks from an activation halves the models or tough value on the table [edit] at the beginning of that activation [/edit]”, just say exactly that. If it’s supposed to be from any given weapon or ability, say that instead (which seems to be intent, but let’s not... that’s a weird onus on the attacker and potentially a ton of dice rolling while not honoring the intent of the morale check).
However, from a gameplay point of view, I don’t know that I dislike the test occurring only after melee losses and the first time a unit is halved (or only when reaching half strength), but not my call.
|
|
|
Post by barrys on Feb 15, 2020 12:52:03 GMT
If morale’s supposed to “ be checked every time attacks from an activation halves the models or tough value on the table”, just say exactly that. It's not, and that's the point of this thread. I was playing the game exactly as your phrase in quotation marks is written. But that's wrong, as it turns out. A morale test is required every time an attack leaves a unit with half or less of its starting strength. EXAMPLE A unit starts with 12 wounds In round one a shooting attack takes off 3 wounds. Total is now 9 wounds. No morale test required. In round two a shooting attack takes off another 3 wounds. 6 wounds remain. Morale test is required because 6 is "half or less" of 12. - Unit passes this morale test In round three a shooting attack takes off another 2 wounds. 4 wounds remaining. A morale test is required because 4 is "half or less" of 12 - Unit passes this morale test Also in round three a psychic attack takes another wound. 3 wounds now remain. A second morale test is now required in round three. - Unit fails this test as is Pinned. BS
|
|
|
Post by barrys on Feb 15, 2020 12:55:42 GMT
Actually, I think this subtle rewording of the rule may go someway to clear up the confusion.
Morale Tests: Whenever a unit takes wounds that bring it down to half or less of its total size or tough value (for units with a single model), it must take a morale test. It must take a morale test for each subsequent attack which causes wounds. Take one quality test and if failed it is Pinned until the end of its next activation. Pinned units only hit on rolls of 6+ in melee, automatically fail morale tests and must stay idle.
what think?
|
|
|
Post by andyskinner on Feb 15, 2020 15:12:13 GMT
Because of "or less", I think the current rule does say what it means, but can't deny people have needed further clarity. A statement above (by barrys) suggests to me a rewording rather than an additional sentence. I took his phrase "leaves a unit with half or less" and used it to replace "bring it down to half or less". I could see why the latter suggests to some that it is crossing the threshold that matters.
You could go just a bit more explicit (changing order and adding "any"):
Current rule for comparison:
andy
|
|
|
Post by skarlomarx on Feb 17, 2020 21:12:18 GMT
I like this, it makes it more clear that the morale tests trigger is the recurring event of being at or below half size rather than the single event of being brought down to it
|
|
|
Post by onepagerules on Feb 20, 2020 18:30:15 GMT
I like this as well, might be something we could implement in the next patch. 
|
|