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Post by sirgawain on Jan 25, 2020 16:59:30 GMT
Like the thread title says...has anybody had any experience using them? Any good? They seem limited when it comes to troop choices (only 3).
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Post by sirgawain on Jan 27, 2020 17:50:50 GMT
If you fight against the Orcs troop-for-troop, you're in for one heck of a fight.
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Post by vijudiju on Jan 27, 2020 19:39:23 GMT
can you explain to what you mean by "only 3" ? humans are a very versitile army. so i don`t understand your question 
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Post by sirgawain on Jan 28, 2020 1:52:20 GMT
Sorry, should have clarified. I mean the Humans only have 3 ground troops to choose from that are melee focused. I don’t have access to the book, but they have like peasants, a furious mob, and swordsmen. I don’t know, I guess I just thought they’d have more troop choices (not chariots or artillery).
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Post by vijudiju on Jan 28, 2020 6:22:37 GMT
ah! now i see! you've got the infantery men, mob and great swords that's right but you can say the infantery men do have 5 different types.
normal inf. men with normal hand weapon are cheap and can fill out your points. they are best to "tar pit" good enemy units by charing them and make them waste their meele. inf. men with 2x hand weapon do the same but have a litte bit more killing potential. inf. men with halberts are more of a special killing unit. good against enemies with regeneration or a good def value. rending is kind of gambling but if you get a unit of 20 halberts with a champion or other buff they pay out. inf. men with great weapons are a cheap alternative to great swords (which do have better quality and def) to kill more armored enemies. both units can make orcs bleed. and inf. men with spears are more like flank guards. those guys don't get the pay offs when they charge but when they get charged. phalanx can bring down some models right before meele starts. and the mob... well...charge with them. just charge. they will kill some stuff ^^
the human arty is so much fun with an engineer right by too!
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Post by sirgawain on Jan 28, 2020 16:24:39 GMT
That's a good breakdown of what you can do with their troops. It seems you have to build your human army based upon what scenario you are playing and what army you're fighting against to have the best chance of winning.
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Post by sirgawain on Jan 28, 2020 16:44:08 GMT
Also, after reading the army list this morning, I see their Marksmen are really versatile. Just make sure they have cover or are protected by another unit because with a 6+ in Defense, they won't last long.
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Post by eriktheguy on Feb 9, 2020 20:21:12 GMT
The bounty hunter seems like a really solid pick. Use it as a discount captain, and give him bow and accusation for +35pts. That's a 2+ to hit the enemy wizard at 30'' for 3w if they fail their (usually) 6+ save. Can probably kill them turn 1 with some luck.
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Post by sirgawain on Feb 10, 2020 2:51:49 GMT
The bounty hunter seems like a really solid pick. Use it as a discount captain, and give him bow and accusation for +35pts. That's a 2+ to hit the enemy wizard at 30'' for 3w if they fail their (usually) 6+ save. Can probably kill them turn 1 with some luck. Thank's for the response. That's just seems unfair! Of course, if your opponent knows your army setup, he'd be a fool to have his Wizard go near that Bounty Hunter (unless he plans on eliminates you 1st).
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Post by eriktheguy on Feb 10, 2020 22:51:57 GMT
Thank's for the response. That's just seems unfair! Of course, if your opponent knows your army setup, he'd be a fool to have his Wizard go near that Bounty Hunter (unless he plans on eliminates you 1st). Yeah, it's okay, but it's still just a wizard. It's probably a 50pt-100pt model, and you're dedicating a whole bunch of points to being able to take it out, making assumptions about your opponent's list and their positioning, and ultimately relying on the dice. It's super effective point for point if used properly in exactly the right circumstances, but those sort of army asymmetries are part of what makes the game fun.
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