Post by kalthor on Jan 29, 2020 18:27:32 GMT
Welcome to Tyria
A dying world that was found by an unkown entity who vanished the darkness and brought light to the lands, then he split into three beings known as the three brothers, Ahillian the Earthsmith, Kallivan the Wise and Irias the live bringer.
The first created the land, rise the mountains, dug the course of the rivers , the second brought the Ellan to the world, a agical source that runs across every being on the world and the therd created all the creatures on Ellar and for last but not least he created the Three Great races in representation of im and his brothers, The Dwarves, living underground and Craftmens, as the image of Ahillian, Elves, masters of magic where the equivalent of Kalivan and the Humans as the sons of the same Irias.
Ahilliad adopted two of the first dwarfs as his own sons to show them the art of forging weapons and craving into the hearth all of that before an idea apeared in his head, he wanted to vreate life, a form of life eternal as the mountains but he failed one time and an other, creating horrible creatures, humanoid creatures with a lack of inteligence but strong and cruel, thats how the ancestors of the orcs apear. Then one day he listened a whisper from deep into the earth, he listened to the voice and started to follow its instructions, the voice was an echo from the darkness of times past , thats how he became mad and betrayed his brothers and the Havoc lords apeared and killed his brothers. From the corpse of Iran borned borned the Great Forest Of Kurnoth, a whole entity by its own, a great source of magic and the core of Tyria. Then Ahillian disapeared and let the world to his creations to be destroyed and rules by his own creation an undying kind that will rule tyria for ever.
All of this happened before time was time , in an era of miths and legens now forgoten in the mists of time.

Facctions of Tyria (Despite having lots of army lists i wanted to give more flavour to them, giving them a bit more of lore and giving them a bit more of personality)
The kingdom of Atria (humans): also known as "the Dominion" its a territory ruled by the king Albert the Mercyfull, a land set in the renaissance under a monarch that rules under the premisse that the king its the phisical representation of god. Mostly its poppulated by humans with little presence of elves and dwarves that change to the human ways.
Counties of Lionrouge (chivalrous kingdoms): known for its feudal disposition of the land the counties are ruled by the council of lions an ancient organization of the lords , their velieve is that the light that saved Ellar must be presserved by erradicating any race they consider an insult to the light and perfection.
Elves of Kurnoth Forest (Wood elves) : long ago the elves made a promise to the eldest of the being of Ellar, the forest of Kuroth, the forest bring a home for the homeless elves that left the lands of Dranis and the elfs fight to protect the forest as they know that if the amber heart of Kuroth dies all the world will be doomed.
Dwarven holds ( do i have to explain Lol): the Dwarfs live in fortified holds also knowns as Karaths, the most of them work as independent nations but pact they made long time make them a huge force that noone wants to be against as they fight as one. from the Dwarves o the sky twin citeis of Avor untill the Fireserkers of the eastern deserts the dwarves rule the undergrond of the world.
The green tides (orcs): Named as such by the humans describes the huge hordes of orcs that populate the world, the tides work as clans, this makes orcs a bit dificult to descrive as a culture.
the most important clans are the Irontide of Gormak in the eastern deserts, the Wolfpelt hunters in the north and the Wyldfang clan that lives in the forests of the planes of Rhiss.
The Ogre khans : high in the north, in the planes of Rhiss the ogres lived for milenia, living by their trival law just the mightiest can sourvive, once the rift was created they stoped fighting each other and fought agains the deamons and the hordes of havoc.
Goblins: goblins in theory doesnt form a single faction, the goblins are a plage that threats all tyria no matter where you are, each goblin trive adapted his lifestyle to their homeland some even joined the green tides as light infantry.
The unvanished ; also known as the carnival of shadows, the ghostly hodes or the errant nightmare. Since Sylfas was turned to ashes and cursed by the undead the souls of the died monarchs came back to life rising their hordes of ghosts with the pourpuse of taking back the land they lost.
High Elves: The high elves once they left the great forest stablished their homeland into the isle of dranis, from there they start expanding their territory by sea, building portuary cities across the tyria shores, also founding in Tellas a perfect place to exchange riches with the humans living there working as a bridge for the countries from the other side of the serpent isles as they are almost the only ones that there to cross them.
Dark elves: Expelled from the Great forest they traveled to the south to the serpent isles an seting there threir harbours a place to dock their huge boats ready to plunder any ship crossing the shores, they practice an eancient magic that comes from deep beneath the earth (some say that maybe is the same source that corrupted ahillian, dont tell anyone
)
The Seekers of light: The seekers of light or the Kingdom of angels its formed by the crusaders from Lionrouge that traveled to the deserts of Areth to reclaim ancient artifacts of power to fight the forces of havoc, there avandoned to their own luck and under a mercyless sun sighned a pact with the Angels, eternal life in exchange to erradicate all the sinner races of Tyria.
Ixal ( Saurians): Known as saurians or more comonly as lizardmen by the people of tyria the ixal are a race or diferent reptilian creatures that evolven in the other side of the ocean far in the west, they contructed their cities over the ruins of an ancient human empire, learning from their tecnology, ruled by powerfull frog mages they took the as their own the mision of that empire, seek the light and erradicate the evil.
Nordlanders (Humans): living in the icy north the humans stablished villages all across the shore, some follow the mighty wild gods but other have fall into the claws of havoc,
Beastmen: banished from the lands of Atria for their magic knowlage , the druids , mages that used the power of the wild gods , where exiled to the forestlands and in revenge of what the monarch of the dominion had done to them they created an army of demihuman creatures, half animall half human, to destroy the land they once called home.
Abyssals ( Deep sea elves): Those are the brood of the elves that left the forest long time ago that travel far into the ocean, they stablished their cities under the water, noone knows where they live or how huge are their armies but the Abyssals wait under the seas to the time they can take possesion of the surface.
Eternal Wardens: No one know how they apeared, like a lightning striking the land they came, as avengers of light with only one pourpuse, banish the havoc lords and their hordes from Tyria. They serve as shock troops sended by a greater being to protect the land, theyr armours are embodyed with sacred magic and their weamons bare the power of the storm making them a great ally when the hope seams lost.
The empire if the sands ( mummified undead): Long time ago the empire ruled all across tyria, the King captured the lords of havoc in a magic artifact but when one of his two sons broke the magical orb the explosion was enough to break tyria and create the rift and destroyed the huge empire, one of the two sons reclaimed the throne and with forviden powers he tricked the death and brought back to life the empire from the sands of the desert of Areth. The other son traveled to the noth across across the sea that had apeared due to the rift and cossed the region of tellas and reclaming the viridian forest where he did the same as his brother.
Vampire counts of Silfas ( Vampire undead) : once they where a region of the dominion but in old times curse of the undead stroke the land and turned the viridian forest of silfas into nightmaresish glen of desolation that its today, noone is sure how is now a days but legends talk about vampires that comand hordes of dead and desolation.
Osified undead : servants of exiled necromancers of Areth they form amies of destruction that battle to fullfill their masters desires.
Hordes of Havoc : Demons, Humans, Beastmen... dont care from where they come from , everyone that its powerfull enough or fool enought to play with the dark powers is usefull for the havoc lords, they plan to destroy any form of life over Tyria and they only live for that pourpose, destrution, chaos, missery this and more terryble things are brought by the hordes of havoc.
Snichers (ratmen): the ratmen a tale for fools, a bedstory to keep kids at home in dark of the night, a lurking threat in the shadows that awaits to plage the word...... or maybe isn't just a strory...
!!! ALL IDEAS ARE WELLCOME TO KEEP THE WOLD AND LORE GROWING!!!
A dying world that was found by an unkown entity who vanished the darkness and brought light to the lands, then he split into three beings known as the three brothers, Ahillian the Earthsmith, Kallivan the Wise and Irias the live bringer.
The first created the land, rise the mountains, dug the course of the rivers , the second brought the Ellan to the world, a agical source that runs across every being on the world and the therd created all the creatures on Ellar and for last but not least he created the Three Great races in representation of im and his brothers, The Dwarves, living underground and Craftmens, as the image of Ahillian, Elves, masters of magic where the equivalent of Kalivan and the Humans as the sons of the same Irias.
Ahilliad adopted two of the first dwarfs as his own sons to show them the art of forging weapons and craving into the hearth all of that before an idea apeared in his head, he wanted to vreate life, a form of life eternal as the mountains but he failed one time and an other, creating horrible creatures, humanoid creatures with a lack of inteligence but strong and cruel, thats how the ancestors of the orcs apear. Then one day he listened a whisper from deep into the earth, he listened to the voice and started to follow its instructions, the voice was an echo from the darkness of times past , thats how he became mad and betrayed his brothers and the Havoc lords apeared and killed his brothers. From the corpse of Iran borned borned the Great Forest Of Kurnoth, a whole entity by its own, a great source of magic and the core of Tyria. Then Ahillian disapeared and let the world to his creations to be destroyed and rules by his own creation an undying kind that will rule tyria for ever.
All of this happened before time was time , in an era of miths and legens now forgoten in the mists of time.

Facctions of Tyria (Despite having lots of army lists i wanted to give more flavour to them, giving them a bit more of lore and giving them a bit more of personality)
The kingdom of Atria (humans): also known as "the Dominion" its a territory ruled by the king Albert the Mercyfull, a land set in the renaissance under a monarch that rules under the premisse that the king its the phisical representation of god. Mostly its poppulated by humans with little presence of elves and dwarves that change to the human ways.
Counties of Lionrouge (chivalrous kingdoms): known for its feudal disposition of the land the counties are ruled by the council of lions an ancient organization of the lords , their velieve is that the light that saved Ellar must be presserved by erradicating any race they consider an insult to the light and perfection.
Elves of Kurnoth Forest (Wood elves) : long ago the elves made a promise to the eldest of the being of Ellar, the forest of Kuroth, the forest bring a home for the homeless elves that left the lands of Dranis and the elfs fight to protect the forest as they know that if the amber heart of Kuroth dies all the world will be doomed.
Dwarven holds ( do i have to explain Lol): the Dwarfs live in fortified holds also knowns as Karaths, the most of them work as independent nations but pact they made long time make them a huge force that noone wants to be against as they fight as one. from the Dwarves o the sky twin citeis of Avor untill the Fireserkers of the eastern deserts the dwarves rule the undergrond of the world.
The green tides (orcs): Named as such by the humans describes the huge hordes of orcs that populate the world, the tides work as clans, this makes orcs a bit dificult to descrive as a culture.
the most important clans are the Irontide of Gormak in the eastern deserts, the Wolfpelt hunters in the north and the Wyldfang clan that lives in the forests of the planes of Rhiss.
The Ogre khans : high in the north, in the planes of Rhiss the ogres lived for milenia, living by their trival law just the mightiest can sourvive, once the rift was created they stoped fighting each other and fought agains the deamons and the hordes of havoc.
Goblins: goblins in theory doesnt form a single faction, the goblins are a plage that threats all tyria no matter where you are, each goblin trive adapted his lifestyle to their homeland some even joined the green tides as light infantry.
The unvanished ; also known as the carnival of shadows, the ghostly hodes or the errant nightmare. Since Sylfas was turned to ashes and cursed by the undead the souls of the died monarchs came back to life rising their hordes of ghosts with the pourpuse of taking back the land they lost.
High Elves: The high elves once they left the great forest stablished their homeland into the isle of dranis, from there they start expanding their territory by sea, building portuary cities across the tyria shores, also founding in Tellas a perfect place to exchange riches with the humans living there working as a bridge for the countries from the other side of the serpent isles as they are almost the only ones that there to cross them.
Dark elves: Expelled from the Great forest they traveled to the south to the serpent isles an seting there threir harbours a place to dock their huge boats ready to plunder any ship crossing the shores, they practice an eancient magic that comes from deep beneath the earth (some say that maybe is the same source that corrupted ahillian, dont tell anyone

The Seekers of light: The seekers of light or the Kingdom of angels its formed by the crusaders from Lionrouge that traveled to the deserts of Areth to reclaim ancient artifacts of power to fight the forces of havoc, there avandoned to their own luck and under a mercyless sun sighned a pact with the Angels, eternal life in exchange to erradicate all the sinner races of Tyria.
Ixal ( Saurians): Known as saurians or more comonly as lizardmen by the people of tyria the ixal are a race or diferent reptilian creatures that evolven in the other side of the ocean far in the west, they contructed their cities over the ruins of an ancient human empire, learning from their tecnology, ruled by powerfull frog mages they took the as their own the mision of that empire, seek the light and erradicate the evil.
Nordlanders (Humans): living in the icy north the humans stablished villages all across the shore, some follow the mighty wild gods but other have fall into the claws of havoc,
Beastmen: banished from the lands of Atria for their magic knowlage , the druids , mages that used the power of the wild gods , where exiled to the forestlands and in revenge of what the monarch of the dominion had done to them they created an army of demihuman creatures, half animall half human, to destroy the land they once called home.
Abyssals ( Deep sea elves): Those are the brood of the elves that left the forest long time ago that travel far into the ocean, they stablished their cities under the water, noone knows where they live or how huge are their armies but the Abyssals wait under the seas to the time they can take possesion of the surface.
Eternal Wardens: No one know how they apeared, like a lightning striking the land they came, as avengers of light with only one pourpuse, banish the havoc lords and their hordes from Tyria. They serve as shock troops sended by a greater being to protect the land, theyr armours are embodyed with sacred magic and their weamons bare the power of the storm making them a great ally when the hope seams lost.
The empire if the sands ( mummified undead): Long time ago the empire ruled all across tyria, the King captured the lords of havoc in a magic artifact but when one of his two sons broke the magical orb the explosion was enough to break tyria and create the rift and destroyed the huge empire, one of the two sons reclaimed the throne and with forviden powers he tricked the death and brought back to life the empire from the sands of the desert of Areth. The other son traveled to the noth across across the sea that had apeared due to the rift and cossed the region of tellas and reclaming the viridian forest where he did the same as his brother.
Vampire counts of Silfas ( Vampire undead) : once they where a region of the dominion but in old times curse of the undead stroke the land and turned the viridian forest of silfas into nightmaresish glen of desolation that its today, noone is sure how is now a days but legends talk about vampires that comand hordes of dead and desolation.
Osified undead : servants of exiled necromancers of Areth they form amies of destruction that battle to fullfill their masters desires.
Hordes of Havoc : Demons, Humans, Beastmen... dont care from where they come from , everyone that its powerfull enough or fool enought to play with the dark powers is usefull for the havoc lords, they plan to destroy any form of life over Tyria and they only live for that pourpose, destrution, chaos, missery this and more terryble things are brought by the hordes of havoc.
Snichers (ratmen): the ratmen a tale for fools, a bedstory to keep kids at home in dark of the night, a lurking threat in the shadows that awaits to plage the word...... or maybe isn't just a strory...
!!! ALL IDEAS ARE WELLCOME TO KEEP THE WOLD AND LORE GROWING!!!