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Post by lekapitan on Feb 16, 2020 6:24:32 GMT
Hey there,
I've enjoyed War Fleets immensely!
During the course of the game, we encountered several queries, and I hope to glean some answers from the keen minds here:
1) Precision Rig - does it boost only the ship's primary weapon, or does it impact any Active Components as well? 2) Hangar Bay - seems like this is a bit underpowered, being only 6" AND only attacking Scouts. Can't we launch bombing strikes against enemy capital ships?
Cheers and thanks!
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Post by onepageanon on Feb 16, 2020 15:26:30 GMT
1 - Precision rig only affects the primary weapon. 2 - The strength of the hangar bay really depends on how many scouts your opponent is taking, so your mileage may vary.
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Post by lekapitan on Feb 16, 2020 23:47:08 GMT
Thank you so much for the clarification, cheers! I do hope that there are some growth planned for this ruleset in the near future, really loving it.
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Post by joefh on Feb 18, 2020 16:38:27 GMT
We wondered about the Hangar Bay too, but after playing (steampunk navy stuff) with a lot of scouts deploying, it felt like we could rename it AA and call it there. We have a carrier model, but it seems like it won't get much use because the battle is at a short enough range that it makes sense for all the wings to be up in the air before the dice start rolling, or that they're nearby land-based air wings. Perhaps there could be a component or two that help simulate carriers? Perhaps a chance to generate another scout on a 5-6 every turn? That might only be 1-2 a game. Also, we messed up the Precision Rig as well. My Giga cannons seemed pretty strong.  Great game, btw.
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