In this guide, you will find additional gameplay elements, rules and stat changes that I believe would enhance your OPR narrative gaming experience, mainly involving Daemons.
I do not think this should replace the core gameplay rules provided by Gaetano Ferrara in OPR, since it may prove to be too imbalanced for competitive play, or far less ‘flow’ compared to the standard OPR gameplay. Think of this guide as a tool for you to create a thrilling, more intense and more dark setting to your campaign.
I want the Daemons to feel like a more insidious force of nature, like a hurricane that chases after you; almost unstoppable and all your army can do is weather it until it goes away. The inspiration of these rules comes mainly from two books: Warhammer Fantasy Battles’ 1988 Slaves to Darkness and 1990 The Lost and The Damned. I thought the gameplay rules showcased in those books were far too cool to just let go off, especially considering what happened to Chaos Daemons in 8th edition 40K.