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Post by ignacj on Sept 4, 2020 19:07:43 GMT
New AOF player here, I need couple clarifications:
1. Upgrading weapons - the cost is per unit or per model with a unit? I.e. 10x Human Infantrymen upgrading to 2x Hand Weapons at cost of +10pts - is this +10pts total cost, or +100pts for 10 model unit?
2. 10 Marksmen range attack 10 skeletons. 9 Marksmen can see only 1 exposed skeleton (other 9 are behind solid cover). 9 Marksmen roll 9 dice (Bow, 24", A1), scoring 6 hits (at single exposed skeleton). Skeletons fail all 6 blocks. Do skeletons take 6 casualties despite only 1 of them being exposed and aimed at?
From reading rules it appears that 6 skeletons will die. This make that one exposed target a liability for the entire unit as if every model was in the open? If so, is there a reason why the system is not limiting max number of casualties to the number of exposed and in-range models?
Thank you
ig
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Post by andyskinner on Sept 4, 2020 20:14:01 GMT
1. That's for the unit. If you combine with an identical unit, you'd pay it twice, because it covers all of them. Some say something like "upgrade one model with <whatever>", and that's per model, but I believe means one and only one.
2. This is the kind of thing that people interpret as they wish, I think. I think I'd just kill the one, but I bet there are cases where I'd be pretty abstract. I often take off figures in the back that couldn't be seen, for example.
I think OPR doesn't try to cover every case. It is harder to stick to one page if you talk about that kind of thing, and people differ in what they prefer, anyway. I guess you should agree with opponents first.
andy
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Post by ignacj on Sept 4, 2020 20:53:50 GMT
Thank you!
One more question
3. Unit has to roll morale check when it suffers half or more losses from it's initial (at start of the game) strength (regardless or ranged or melee). From then point onward, does the unit have to roll morale check when taking casualties from a ranged attack (not melee) as every consecutive casualty will push the unit further under 50%? Or is this under 50% one time deal as far as ranged attack goes?
i.e. 10 archers snipe out 5 (out of 10) skeletons. Skeletons roll morale check and pass. Next unit of archers (ranged attack) kill one more skeleton bringing them down to 4 (from initial 10 at the beginning of the game). Do skeletons roll another morale check?
Thanks ig
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Post by vijudiju on Sept 4, 2020 22:38:53 GMT
every wound below 50% models/tough value cause a morale test. 👍
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Post by andyskinner on Sept 4, 2020 23:20:04 GMT
Except that skeletons have Undead rule and don't take morale.  . But they do roll to remove some whenever they would have made a roll. andy
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Post by ignacj on Sept 5, 2020 22:15:48 GMT
Andy,
1. Are you sure about this? Human infantrymen for extra 10 points double their attacking dice - 2x Hand Weapons (A1)? Seems rather essential considering the minimal cost.
We ran our first game last night without any issues. I do not like 6" across unit coherency span. We decided to keep everyone with 2" of another mini is good enough. We also house rules that only exposed enemy figure can be killed regardless of how many wounds you score.
Thank you for your help
ig
1. That's for the unit. If you combine with an identical unit, you'd pay it twice, because it covers all of them. Some say something like "upgrade one model with <whatever>", and that's per model, but I believe means one and only one. 2. This is the kind of thing that people interpret as they wish, I think. I think I'd just kill the one, but I bet there are cases where I'd be pretty abstract. I often take off figures in the back that couldn't be seen, for example. I think OPR doesn't try to cover every case. It is harder to stick to one page if you talk about that kind of thing, and people differ in what they prefer, anyway. I guess you should agree with opponents first. andy
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Post by andyskinner on Sept 6, 2020 0:25:10 GMT
Yes, if it says replace all or upgrade all. Having played with the point calculator a good bit, it is common for an attack to count about one each, depending on a number of factors of course.
I also don't keep everyone within 6", but make sure you don''t hold two objectives at the same time, etc. Sometimes it is more important to have them look good
andy
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Post by ignacj on Sept 8, 2020 13:44:30 GMT
It just seems too cheap to double the infantry fire power. It should be either more expensive, automatically included in the price of infantry unit or not exist as an option. Maybe I am missing something.
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Post by vijudiju on Sept 8, 2020 14:07:02 GMT
they've got quality 5+ so the chance to hit is just 33,3% with no AP. against units with def 5+ it's nice but everything else should be okay. try it out and you will see.
20 infanterymen with 2x hand weapons + furious should be fun but bring a big bag of dice xD
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