Well done top threw authors for making a great game. My best mate and I played grimdark on the weekend and thoroughly enjoyed the game!
I've read a few comments and threats about the rule where, if a unit had already fought, they hit on 6+ for the rest of the round.
Is this an issue in fantasy, close combat kids more common? I can see it being exploited with disposable (cheap) units like goblin wolf riders, where the cheap unit charges an elite unit, then a decent unit (say trolls) follows hoop with a second charge once it is resolved.
Is this the intent of the authors?
Also, i see it being as issue with smaller elite armies being outnumbered in terms of numbers of units.
For those who have played a bit, is it an issue in the game?
The real issue was that elite units would be able to completely overpower weaker units, because no matter how many units you threw at them, they would strike back at full force, thus making them almost indestructible (this is a bigger problem with melee armies). Don't forget that you have the option not to strike back if the enemy throws a chaff unit at you, thus you won't be hitting on a 6+ for your next fight.