Post by hannibalvector on Feb 28, 2021 12:59:56 GMT
Or at least, if we use the main ideas from the GF solo rules, how would you have the AI act once one or more of its ships as taken an objective? That is the big difference, since objectives are not "camped" in Warfleets, but rather are picked up by the ship and move with it. Have the AI just try to disengage from board with it, and the player try to stop that from happening? Or have scoring be that both player and AI try to grab and move objectives off their own deployment zone table edge, and write the AI behavior for that?