Post by talarius on Feb 20, 2021 6:35:06 GMT
I played a solitaire 250 point game today of Eternal Wardens vs. Ghostly Undead and have some questions, but first I have to say I was impressed with how the game played out: 5x basic Eternal Wardens (4x Liberators, 1x Castigator) versus 9x Ghostly Undead (Ghost Jailor w/Capture Souls, 4x Mourner Banshees w/3x Howl and 4x Glaive Stalkers w/1x Musician). Having not really looked at the stats too closely I figured the Eternal Wardens would be at a disadvantage with their low number of activations, but hoped their Tough(3) and good Defense would maybe balance it out. I was worried the Ghost Jailor and Howling Mourner Banshees would annihilate them. Well, by the end of Turn 4, two of the Liberators were dead and four of the Ghosts. Both sides had 3 VP each and it was a real nail-biter! It wound up being a VERY balanced game. I'm quite impressed. The not-great Quality and horrendous Defense of the Ghosts was mitigated by their Regeneration (which they rolled successfully many times) and the Ghost Jailor... he was a beast, even getting 9 auto-hits with his Capture Souls ability one time, and was responsible for taking down or severely wounding both of the dead Liberators... but he had been wounded twice in h2h and if the Castigator hadn't missed wide-open shots on him two turns in a row, that Jailor really should have died. Going to have to play this again and see if it was a fluke but it turned out great. Close games are the best!
Update: I played out Turn 5 just to see what would happen. The Castigator managed to kill the Ghost Jailor in h2h and claim the central objective, while the Liberators on the other 2 objectives each killed one of their opponents. This took the Undead under half-strength with just 2 of 9 models remaining: one Banshee and one Stunned Glaive Stalker. IIRC, all three remaining Wardens had suffered at least 2 wounds each. Turn Five score was 5-3 in favor of the Eternal Wardens. Could have easily gone the other way, as it was the one turn the Jailor failed to “cast” Capture Souls. Fun!
Update: I played out Turn 5 just to see what would happen. The Castigator managed to kill the Ghost Jailor in h2h and claim the central objective, while the Liberators on the other 2 objectives each killed one of their opponents. This took the Undead under half-strength with just 2 of 9 models remaining: one Banshee and one Stunned Glaive Stalker. IIRC, all three remaining Wardens had suffered at least 2 wounds each. Turn Five score was 5-3 in favor of the Eternal Wardens. Could have easily gone the other way, as it was the one turn the Jailor failed to “cast” Capture Souls. Fun!
On to the questions:
The number of Wound markers on a model can exceed their actual wounds as long as they're not knocked out? For example, a model with Tough(3) could theoretically have 4 or 5 wounds.
If a model Charges and is subsequently Stunned by a return strike, it still moves back 1" at the end of the combat?
If the last model to activate in a turn is Stunned, it remains stunned until in activates (going from idle to un-stunned) in the following turn?
AP(X) has no effect on models with a Defense of 6+?
What happens if the game ends it a tie? Do you play an extra turn or not? (silly Q, imho, but I can't resist asking)
Ghostly Undead:
Capture Souls:
Do the 2 enemy units need to be in Line of Sight?
Does there need to be 2 enemy units in range to use Capture Souls, or can the Ghost Jailer use it when there is only 1 enemy unit in range?
Considering units in AoFS are mostly single models (and most with a single wound), causing 3 or 9 auto-hits with Capture Souls and THEN charging the Jailer into combat with A3 AP(2)... brutal!
I tried to add a few pictures of the game to this post... no success. :-(