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Post by dreddfett on Mar 24, 2022 1:32:47 GMT
Hello! Any chance we'll get skirmish versions of the army lists? Someone else will probably do it before me. I'm concentrating on painting miniatures for the next few months.
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Post by zerotrance on Mar 25, 2022 17:30:19 GMT
No problem, friendo! Happy painting! =)
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Post by cole1312 on Apr 19, 2022 0:52:20 GMT
Took a bit to figure out the lists was a spreadsheet, which is a little embarrassing for me lmao. Anyway couple thoughts 1) Seems to be no reason to ever take a governor over a general, since a general with trooper armor and elite will be better for cheaper. 2) No difference between heavy blaster rifle or regular blaster rifle. Maybe a point of AP or something? 3) Is the utility droid just there to be a spare wound? Might be better to not give it hero if so, so it dies before anything of value. 4) Whatever program is doesn't seem to be listed anywhere. 5) I love the addition of neutral/criminal factions so much you don't even know.
Otherwise I like it. And there's plenty of room for growth. Legion offers plenty more units that could get rules in this, like the Imperial Grav Tank and so forth. I know OPR isn't really built for big hero units but there's also lots of room to add jedi/etc.
One thing that could be done once the epic-scale rules are finished is giving rules to x-wing units. Something like this would be pretty fun...
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Post by dreddfett on Apr 19, 2022 1:50:29 GMT
Thank you for taking the time to look over GF Stellar Conflicts. First, let me say this was always intended as a starting point so others could expand / improve upon what I started. I kept the troop lists as excel spreadsheets so people could easily modify anything listed. I will give you my reasoning for your 5 points: 1) I wanted to give some diversity in the leaders to reflect different models. A player can choose a Governor, an ordinary General, an elite General (and the Generals can upgrade their armor Mud Trooper style). I did not concern myself with potential overlap between these models as they represent different leaders. 2) The word "heavy" in Heavy Blaster Rifle is an artifact from a previous version of the lists and should have been removed. However, I do like the idea of AP(1) for Heavy Blaster Rifles. 3) The droids were the beginning of a thought process that I never really finished. Sorry for that. Maybe someone can expand upon droids. 4) "Program" was going to be scenario - specific (like opening locked doors) and / or the ability to change the allegiance of neutral / enemy droids / computers / automated weapons systems based on Quality Checks (probably opposed rolls). Again, another incomplete thought process. Sorry. 5) I'm also very happy with the way these lists were done.
Please feel free to add or change anything listed. I would be happy to see updated / changed spreadsheets uploaded to this forum thread. All ideas are welcome. My current list of things to do is so long I don't know when I can get back to the rules set and troop lists.
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Post by aandred on Apr 23, 2022 17:50:18 GMT
Did anyone tackle the Clone Wars lists yet? If not, I guess I'll have to do that at some point, my son is very keen on the idea of playing GF:Firefight with some clone troopers.
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Post by dreddfett on Apr 23, 2022 19:50:22 GMT
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Post by aandred on Apr 25, 2022 1:20:35 GMT
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Post by mattcaron on Nov 17, 2022 14:45:21 GMT
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c12
Member
Posts: 24
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Post by c12 on Dec 25, 2022 16:38:36 GMT
That is great work, thank you very much! I've tested a 900pts game and it worked great! I'm just wondering what is the benefice of the Ion weapon? I get you stun the target i/o killing it, but why would anyone need to do that in game? Thanks for your input on this 
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Post by dreddfett on Dec 26, 2022 1:35:58 GMT
That is great work, thank you very much! I've tested a 900pts game and it worked great! I'm just wondering what is the benefice of the Ion weapon? I get you stun the target i/o killing it, but why would anyone need to do that in game? Thanks for your input on this  I used the stun because it's used in Star Wars. Specific scenarios could be written to include stunning certain units as victory conditions, such as for bounty hunters or capturing rebel / imperial / criminal leaders.
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c12
Member
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Post by c12 on Dec 26, 2022 9:33:48 GMT
OK then, makes perfect sense.
Again, thank you very much gentleman!
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c12
Member
Posts: 24
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Post by c12 on Dec 28, 2022 16:33:07 GMT
Just something I've noticed: the point cost of the Neutral Mawg Warriors [5] does not seem to consider the Tough(2). I think the unit should be 135 pts.
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Post by dreddfett on Dec 29, 2022 23:46:44 GMT
Just something I've noticed: the point cost of the Neutral Mawg Warriors [5] does not seem to consider the Tough(2). I think the unit should be 135 pts. It looks like I threw out the notes I made when I was calculating the costs of the units. It seems as if I (accidentally?) calculated the cost for 3 Mawg Warriors, not 5. I can't remember if I meant the Mawgs to only have 3 Warriors per unit, or if I just made a mistake with the math. Sorry.
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c12
Member
Posts: 24
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Post by c12 on Jan 1, 2023 12:53:30 GMT
You can't feel sorry when we all see the great amount of work you've already put into this  Thanks a lot!
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