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Post by gravitydog on Apr 21, 2022 1:39:21 GMT
REF: Experimental Armor: When taking a point of damage roll one die, on a result of 5+ the damage is ignored. 2 upgrade slots.
Is this meant to work on any damage taken like regeneration? or is it just 1 damage point per round or attack? Should it be listed as "limit 1"?
Did a play through solo. good fun.
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Post by jayb0t on Apr 28, 2022 20:27:02 GMT
I really like your rules and want to try them. I have a question regarding the rules for Heat Sinks though. If you have 1 Heat Sink you cancel up to 3 Overheat results per turn. However, even 1 or 2 Overheat result will destroy the heat sink at the end of the activation. Is that correct?
What is the interaction with more Heat Sinks and Overheating, for example 2 Heat Sinks and 4 Overheating results? I read the rules as if all 4 Overheating results are canceled, but only 1 Heat Sink is destroyed.
Thank you for elaborating!
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Post by gravitydog on Apr 30, 2022 12:40:58 GMT
For the heat sink rule interpreted cancel 3 overheat results as canceling out the heatsink destroyed also. so with one heatsink it would take 4 overheats to loose a heatsink.
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Post by scornmandark on Jun 6, 2022 21:40:33 GMT
Hi all! Sorry for the lack of reply, I never get notified when there's a reply on this thread.
For experimental armor, yes, I intended it to be like regeneration, so roll for each wound.
For heat sinks, I'd intended that each one cancels up to three overheat results. If there are any uncanceled overheats after taking in to account all your heat sinks, then you take a damage and break a heat sink. Do you run hot for more damage? Or lower the damage output for heat protection?
I think it's fantastic you are having fun with it! My GundamHammer indexes are almost done, so I'm looking forward to faction books next.
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Post by grumpymuppet on Sept 5, 2022 1:55:23 GMT
I'm looking to play this tonight!
I'm a mechwarrior fan, but we'll be using 40k dreads as models.
I'm thinking we'll use 1 hex = 3" for movement and 1hex = 4" for weapon ranges, to suit the scale.
It seems that the location of upgrades is irrelevant - am I correct?
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Post by scornmandark on Sept 6, 2022 17:06:09 GMT
I'm looking to play this tonight! I'm a mechwarrior fan, but we'll be using 40k dreads as models. I'm thinking we'll use 1 hex = 3" for movement and 1hex = 4" for weapon ranges, to suit the scale. It seems that the location of upgrades is irrelevant - am I correct? Great! How'd it go? Sorry I didn't reply sooner. That sounds like a pretty epic battle, and that sounds like a good upscaling. In general yes - the location of any given upgrade isn't critical. Just once all upgrades on a unit are blown up its destroyed. I've got some sort of competitive rules I'm working on that make it a little more important, like lose the torso and you're out, but for the base rules it's not too important.
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Post by talarius on Dec 5, 2022 20:54:12 GMT
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Post by menacing on Dec 5, 2022 23:24:24 GMT
300 views in a month is mainstream?
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Post by talarius on Dec 6, 2022 8:59:25 GMT
Well, it’s all relative. 300 people that had likely not heard of Mecha HEX before that episode, but yeah, point taken.
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