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Post by iron on Mar 16, 2021 4:56:42 GMT
Having played a few of the undead lists quite a lot lately, I'm not sure I understand the reason for the nerf. While I think this does bring in line a hand full of units that seemed too good (Mummies) this is going to really thrash the heavy hitters that don't see the benefit often, and actually seems like it is going to make mummy spam more the viable path. Why isn't their a cost for undead tied to quality? Maybe a discount for high quality models it hurts and a premium for low quality units that rely on it.
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Post by onepagerules on Mar 16, 2021 12:00:27 GMT
Speaking of the Undead rule, over time we’ve found that this has become one of the most valuable special rules in the game, and that it gave a little bit too much staying power to your units. In order to balance things out a little, units now take wounds from Undead on rolls of 1-2, instead of only on rolls of 1.
The ability to outright ignore morale tests and thus never be Pinned or Routed is very powerful, especially when it's negative effect was only the loss of 1/6 models. By changing the potential loss to 2/6 models, we think that the effect feels a little more balanced now. This has nothing to do with point costs, but it's more about the game feel.
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Post by iron on Mar 16, 2021 13:37:02 GMT
Gotcha, if the undead are meant to favor the poorer quality units for army feel that makes a lot of since. The high quality monsters are a lot more risky if they aren't bubble wrapped now, which will force them to play a bit differently, which will be cool.
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Post by onepagerules on Mar 16, 2021 22:50:00 GMT
Please note though that you make as many rolls as REMAINING models / tough, so the rolls go down as your big monsters take wounds.
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Post by iron on Mar 17, 2021 22:24:02 GMT
True, but that means every lone wizard, archer, kid with a rock, etc, can kill a large monster below half with a single shot quite a bit easier now. Doing the 4th wound on a 6 wound model via ranged attack will kill it 1/9th of the time rather than 1/36th, making it much more frail, regardless of quality or armor. I'm not saying its a bad change, mummies were OP, but this will make minor ranged combatants a threat at any size, which may not be a bad thing.
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Post by Master 2Gun on Mar 22, 2021 10:16:03 GMT
There could be/should be a version that only affects Morale Tests when it would rout the unit, but does nothing against being Pinned. Maybe Implacable or something like that.
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Post by iron on Mar 22, 2021 22:29:07 GMT
I like that idea, because spells auto testing morale I think is going to be a big deal... Will find out this weekend at least, as I am sure my opponent is going to try wizard spam now! lol
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