after some games, I have some questions about the Human Defence Force / I.G. weapon team.
A: 2 Soldiers, one heavy weapon, only 1 "Living Point" (base / stand)? B: They move around like any other unit(6"/12")? C: In Melee, how many attacks (1/2, 2/4 or 2+2/ 2+2+2)? D: In Grimdark Future it is possible to create 3 Soldier Weapon Teams, what is the idea behind?
The questions should be no critic at all, just want to play it "wright". Thanks a lot for the nice rules.
sebastian77 Super late to this post. Sorry! However, I think I can answer this. I am new too, but I'm pretty sure this is correct
The Weapons Team in Firefight is listed as: Weapons Team 5+ 5 Heavy MG [36", A3, AP], CCW[A1] Tough
A) So there is 1 model, but it has 2-3 models on it represented by the Tough, so the entire base has 3 wounds. You could keep track of that with chits, or removing figs. Until the final wound/figure is removed, the weapons team fights at full effect (i.e. it doesn't "degrade" as you lose figs/wounds). Just treat it like a big monster with 3 wounds.
B) Correct: It moves 6"/12" No weird "heavy weapons, move or shoot" type stuff here.
C) It gets 1 attack, represented by the CCW(A1), and it fights with Quality 5+. Presumably because the crew are manning the gun, not getting ready to fight Hand2Hand even when there's 3 of them. Keep your dedicated H2H troops close by to act as security for the heavy weapon (as in real life).
D) Weapons Teams are just treated as single models with 3 wounds, so even if you only have 2 figs, I'd use a bean or something that you remove to represent the 3rd wound. That way you don't have an unmanned gun sitting there blasting away!
I'd also add that the reason you can create 3 soldier weapon teams in GF is because this is how a certain similar army by a well-known company organizes their army list, so it's helpful that it matches here. ;-)
Things can get complicated when you have units with multiple figures in the unit + each figure has Tough[X]. In Grimdark Future, Ork Boss Squads are a unit of 5, but have Tough, so each Ork can take 3 hits before dying. But the rules state you have to remove all the wounds on one model before moving onto the next one, which keeps it simpler.