I have a whole lot of obsolete Shadespire factions. I really love the minis but don't like the game rules. I'd like to try AoFS but the forces are so small that some rules need to be tweaked. Would it be a playable game with the following changes:
1. Smaller board (2ft x 2 ft) and lots of scenery
2. No unit coherency rules
3. Essentially each miniature is its own unit
4. All miniatures can be stunned/knocked out (ie. you don't need to distribute wounds to other miniatures first)
5. Morale test if the entire force is reduced to half strength or the leader is knocked out
I think movement distances need to be a bit more varied between factions/troop types to make them a bit more thematic.
Very new to AoFS so happy to listen to any suggestions.
I know this topic is a bit old at this point, but maybe somebody else is wodering the same I also looked into using my Warhammer: Underworlds minis for skirmish. Ultimately instead of changing rules I think we just need to merge some factions to make at least a 250pt list (though a couple of warbands can reach 250 points on their own).
For combining with other stuff you have the obvious: all ghostly warbands can be combined - I think there is at least 3 ghost warbands and I'm pretty sure 250 points can be achieved with 2 of them (maybe you could aim for 300 points to have 2 heroes, since they bring a lot of points to the table)
For less obvious: I like Skaeth’s Wild Hunt for either beast men (combined with Grashrak’s Despoilers) or wood elves (combined with Ylthari’s Guardians).
------ Lets try to make some 250ish point armies with the models, while even keeping a WYSWYG mentality (try to only take upgrades that make sense for the look of the models - though I won't follow warhammer lore 100% here, this to me is more about what feels right, even if I use a revenant model as a treeman - they look enough like trees to me)
Wild hunt for beastmen I Would use the centaur for sure. And just use the wild hunt archer in combination with the 2 despoiler archers as a unit of raiders (with a sergeant, so we have a good reason one guy looks special). The two despoiler guys with spears could be combined with the hunt model with the horn to make a unit of warriors with a musician (and given the weapons you could have them take spears in the rules as well). So lets see: hunt master (wizard) as the hero, a normal centaur (throwing weapons), raiders (sergeant), warriors (musician, spears), brute (great weapon, brute charge) gets you to 245 points There could even be some alternatives - the beastmen army also has a hound unit listed, which the lion mini from the hunt could fit nicely, so maybe one can come up with some variation here and we also didn't touch the sword guy from the hunt, maybe one could have him as an elite (and the spear guys could also be hunters instead of warriors)...
Wild hunt for forest elves: as I said Ylthari’s Guardians just invoke a treeman feeling for me personally, but I guess one could use them as revenants as well (ylthari would be a revenant elder while the two melee guy can be tree revenants with magical swords - not completely WYSWYG, but not super far off either). But lets see out treeman army: ylthari can be a treeman elder (fores wraith), we can have a treeman hunter for the guardian model with the glaive and treeman hunter (heavy bow) for the guardina with a bow. And to get some more models in lets use two "elves" from Skaeth’s. The bow model could be a Forest guard and the Model with the horn could be a wardancer (musician). There we go 245 points. Alternatively if we want a bit more melee strenght instead of so many ranged units both melee guardian models can be vanilla treeman hunters (and we don't use the bow model from the guardians), and we add the 3rd elf model from Skaeth's as another wardancer (I think that gives exactly 250 points).
Sorry I'm having fun with this So here woule be my "revenant" suggestion for those models. Yilthari - revenant elder (squirm flies (there is a bug on the model), spell weaver), both melee models from the guardian warband are tree revenants (both have magical swords, but one is also a sargeant on top) and the rest gets filled with Skaeth's models as before: 2 wardancers (one is a musician), 1 forest scout and the centaur himself could just be a forest rider, giving us 245 points again.
----------- As for warbands that could make skirmish armies on their own: The cursebreakers can bring exactly 250 points to the table (warden knight + 2 paladins, all upgraded to wizards and great staff on the warden and sword + staff for both paladins gets you to 245 points... though I don't know if such a low model count warband would be fun )
Again Yilthari: Treeman elder (forest wraith) and 3 treeman hunters (1 with a bow) is 250 (the army builder shows an error for that combination, but I can't find anything in the basic rules about hunters being limited to max 2 units...)
Last Edit: Jun 2, 2022 10:43:21 GMT by sonyblack: typos
I hope you won't mind if I add a few more potential list from Underworld warbands, I've managed to potentially get my hands on two older warbands and I'm exited to use those in combination with my current ones to make some armies for AoFS. I'll keep the armies to competitive rules (max 2 armies, at least 60% of points need to come from the main army, max 1 hero per full 150 points, and other limitations). Why 300? I think heroes are fun, so as per the competitive rules we can have 2 heroes at 300 points Sadly a lot of the warbands I'm going to use here are out of print, so this is mostly aimed at players who already own them.