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Post by Lobokai on Aug 31, 2021 3:50:38 GMT
+1 "Tough" for every model, or allowing heroes to pass wounds to models within 2" of them
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Post by Lobokai on Sept 2, 2021 15:08:44 GMT
Trying to slow the game down a bit, if curious. Not sure if any of these are even good ideas. Feeling things out.
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Post by miniaturegeek on Sept 28, 2021 20:02:48 GMT
I've been thinking of adding 6 wounds to every model and getting rid of the stun rule. Mostly because my son hates have a model getting stunned. He doesn't mind if the model gets removed from play, but he doesn't like having to waste an action to stand a unit up. 6 wounds might be a little much, I'm going to play test it some.
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Post by rulebreaker on Sept 29, 2021 3:11:47 GMT
After studying these rules framework for long enough, I now understand the role that Stunning fulfills. That said, they can make the game feel very squishy, especially if you're like me coming from other tabletop systems. miniaturegeek , you may consider house-ruling the following Wounds table:
- 1-3: No effect
- 4-5: Stunned
- 6+: Knocked Out
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Post by miniaturegeek on Sept 29, 2021 11:41:37 GMT
After studying these rules framework for long enough, I now understand the role that Stunning fulfills. That said, they can make the game feel very squishy, especially if you're like me coming from other tabletop systems. miniaturegeek , you may consider house-ruling the following Wounds table:
- 1-3: No effect
- 4-5: Stunned
- 6+: Knocked Out
I do like that. I'm more stealing the new wounds from Killteam 2.0 rules.
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Post by manyslayer on Oct 7, 2021 17:49:07 GMT
lobokai, I think the Hero one would be less balanced, overall, but I think either option could have unforeseen consequences (particularly for cheap models like goblins or HDF soldiers). Alternative for not liking being stunned so easily, change stun so its not quite as debilitating. A stunned model treats all movement as if moving in difficult terrain and has -1 to all Quality and Defense rolls. Remove the stunned condition after they finish activating. miniaturegeek, I know what you are talking about but technically the latest Kill Team is 3rd edition. I've taken to saying Kill Team 2020 vs Kill Team 2018 to differentiate the latest two versions.
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Post by elgnolamzozobrante on Mar 21, 2022 9:35:01 GMT
Alternative for not liking being stunned so easily, change stun so its not quite as debilitating. A stunned model treats all movement as if moving in difficult terrain and has -1 to all Quality and Defense rolls. Remove the stunned condition after they finish activating. This is genius if you just want to get rid of the Pinned rule. Great idea!
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Post by baradaeg on Jun 6, 2022 9:05:09 GMT
I know how to slow down time in cs go. Maybe it will be possible to do the same here. To create various effects in the video, make a high-quality screenshot, or sort out some controversial point, Counter-Strike players:Global Offensive uses the function of increasing or decreasing the game's speed. This article will analyze how to slow down time in cs:go and configure this function for yourself. First of all, you should enter "sv_cheats 1" in the console to make it possible to make changes to the gameplay. It is better to slow down time during the game. And if you are selling skins using a rust trading bot, then it is better not to slow down. wrong thread, no wait, wrong forum
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Post by menacing on Jun 6, 2022 10:40:40 GMT
thats a spammer, report too so OPA sees it
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