Recently I put some aircrafts in my game, and carefully reading the rule I saw that it's stated that the flyer MUSt move in straight line. But Can I change facing before the movement or I must move it as it move on a rail-line? Because with a movement between 18 to 36" one turn on four it will exit and re-enter so it cannot shoot... This could be ok for a transport, but for an attacking craft... meh.
Did I skip somethng or the rules is intended right in this way? And in this case: why? I mean: an aircraft is a big bunch of points, and in a 4 round games loose an entire shooting is a big deal...
Anyway, I'm waiting replay from more experienced players
Yep, aircraft only move in a straight line like a strafing run. If you wish, you could always house rule that they can pivot. Maybe no more than 90° but really what ever feels right for you and your group.
if you've got mission pack GF - Crimson Skies, there's a special rule in there that allows a 45 degree pivot every 18". I think that's a *little* overpowered for regular play but there is at least precedent for house ruling a single pivot. Those 6" Bomb profiles can feel kinda worthless versus some opponents unless they're really not paying attention to how you deploy and redeploy your crafts