Any suggested rules for Incursor-equivalent's Haywire Mine(s)?
Simple rules we've used are: 1. Infiltrator units can plop out a mine during movement 2. Enemy units that move within 6" take dangerous terrain test, or take 3 attacks at AP(1), or take 1d6 auto-hits (whatever the houserule is that night) 3. Remove mine
I looked around the forums and haven't seen much on this. What's the consensus?