I am loving the direction OPR is going with the 2.5 changes. As a Prime and Havok player I like the fact that my tanks may actually make it to turn 2 occasionally with the weaponry changes.
But I am curious what is on people's wishlist for the new edition? I know that there is already a plan in place, but a quick read of the room may be fun.
For myself there are just a couple of things that we already houserule I would like to see.
-Obscuring cover rules. I think a lot of people play with this already, it makes the game move so much quicker. Crouching to look through windows of ruins is tiring.
-Perhaps a heavy cover rule? - a place that shooty units can hide in and get a bit of protection from melee units. -1 to hit melee if in this type of cover. On this same topic some sort of height advantage against charges is something we have house ruled in the past as well.
-Something to make BIG heroes more special. Maybe others can give me strategy tips but I mostly see people take heroes for the aura within units. I would love to see more monsters wrecking things on the table. I know my Deamon Champion sits on the shelf during games because it just isn't the killing machine I hoped. My Prime Judge absolutely didn't fill the hero killer role I had hoped he would. I am open for ideas on how to improve the punch using point calculator here as well.
I'd like to see some optional in depth cover and positioning rules to increase actual tactics on the table top (rather than in the list building). This could give weaker units a chance to do some real damage or to become a major obstacle. It will also make powerful units terrifying (as they should be!)
-Light cover and obscuring terrain is -1 to hit -Heavy cover is -2 to hit
A flanking special/additional rule is something I'd like to see that could speed the game up and make it more tactical from a gameplay perspective (rather than list building) -to keep it simple, it could be based on the squad leaders facing direction. So anything in the rear 180 degree gets double shots at that unit plus an automatic bottle/moral test (...imagine thinking your safe and getting blasted from behind...)
It would be brutal but I really like the idea of having to be very careful of where you place your squad, just like in real life - of you set up in a stupid position (even if you're SAS of Navy Seals) you're going to get smoked.