Can people please recommend any articles/posts/opinions of how OPR Grimbark Future compares with the GW equivalent, 40k?
Particularly, a brief summary of how rules are different, and how game length compares. Also general opinion of if it's easier to learn and if the person who has played both enjoys either more or less.
I'm interested to see how someone with experience playing both compares the two
I have never played 40K nor would want to but I have often seen it played. GDF is so different in so many ways:
1) All the rules for all factions fit in one 31 page rule book which costs about £5. 2) There is no incentive for the figure manufacturer to release new units which are better than what has gone before to sell the latest releases. 3) There are no stratagem cards in GDF. 4) Sides alternate activating a unit so there is no need to go away and have a cup of tea whilst your opponent has their shooting phase or such like. 5) GDF is infinitely faster. My games with around ten units a side have played out in about two hours. 6) You can choose which advanced rules if any you want to play. So you might want to introduce command points or which ever advanced rule takes your fancy. I would definitely recommend using the suppression rules. 7) GDF has a free online unit/army builder. It will give a print out of all the stats and special rules you need to know for the army you have chosen. 8) Rules, stats and army lists are worked on to improve the game. 9) I have had about ten games of GDF so far, whoever plays better wins, not who chose the best army list. All my games have been remarkably close.
I could go on but if you have some figures I would suggest just jumping in and trying GDF for yourself.
General opinion: I used to play solely Forny Kay, because back in the '80s and '90s, there was a lot more flexibility for players to use creativity and tact in battlefield preparation and game play. Now, with 9th edition, the rules bloat, frequent FAQs, mandatory purchases of specific models and accessories, and excessive greed on Jee Dubyeh's part made it less enjoyable as a casual hobby to me.
My extensive miniatures collection was about to be packed away, until I got a good look at what OPR GF is about: simple and fun rules with a reasonable degree of flexibility, a miniatures agnostic approach to collecting armies, Patreon perks and free model files for printing, and the lack of legal entanglements (it's a game, for cryin' out loud...) for just mentioning Jee Dubyeh or Forny Kay.
The rampant neckbearding that petty little Jee Dubyeh twits enjoy so much doesn't seem nearly as frequent with the OPR community; and I think that is because of the simplicity of the rule set.
OPR GF is more like playing a game, rather than doing hours of homework and wondering if your army still has the original capabilities which made it cool when making major purchases and devoting time to the hobby. No need to spend vast amounts of hard-earned scratch on books that will have a dozen changes a few months after they are purchased. No matter how much nifty art work is in them: it simply doesn't seem practical for the price.
Someone interested in learning OPR GF can get into it for the cost of a handful of office supplies. 2D paper models, obstacles, and tokens are included in the rules.
"Soup" armies are not penalized by the loss of valuable army strats: sometimes, it's good to have allies to keep the narrative fresh (can you really trust allying with that Havoc Scientist?), or help shore up a much-needed weak spot in the lines.
I also like having the ability to play against the dice AI (solo play) if no other opponents are available. No luck there with Forny Kay... If I get distracted, my solo battles can be picked up later.