Post by rakaziel on Nov 13, 2021 1:52:52 GMT
Rules for the Draugyr Soulreavers by Battle Yak www.myminifactory.com/users/BattleYak
Use the Discount Code YAKFRIDAY to get 50% Off
Gallery and Lore www.patreon.com/posts/draugyr-gallery-56879633
Extra Weapons for all Options (by Clay Rade)
www.thingiverse.com/thing:3947594 Bows
www.thingiverse.com/thing:3953348 Swords
www.thingiverse.com/thing:3910929 2-Handed Weapons
www.thingiverse.com/thing:4044629 Spears
www.thingiverse.com/thing:3953348 Swords
www.thingiverse.com/thing:3910929 2-Handed Weapons
www.thingiverse.com/thing:4044629 Spears
Name | Qua | Def | Equipment | Special Rules | Upgrades | Cost |
Draugyr Champion[1] | 4+ | 4+ | Hand Weapon(A3) | Hero, Tough(3) | A | 40pts |
Helbyssen Seahag[1] | 4+ | 4+ | Mutant Limbs(A3, Poison, Rending) | Hero, Tough(3), Wizard(1) | B | 65pts |
Dreyurg Marauders[10] | 5+ | 5+ | Hand Weapons(A1) | - | C, D | 90pts |
Byssjr Berserkers[3] | 3+ | 3+ | Mutant Claws(A3, AP(1), Poison, Rending) | Tough(3), Regeneration | E | 250pts |
Ancient Berserker[1] | 3+ | 2+ | Giant Claws(A6, AP(2), Poison, Slayer) | Fear, Tough(9), Regeneration | F | 290pts |
A Replace Hand Weapon:
2x Hand Weapons(A3) +5pts
Great Weapon(A3, AP(2)) +5pts
Spear(A3, Phalanx) +5pts
Whaling Harpoon(A3, AP(2), Deadly(3)) +15pts
Replace any Hand Weapon with:
Mutant Limbs(A3, Poison, Rending) +5pts
Mutant Limbs(A3, Poison, Rending) +5pts
Upgrade with any:
Bow(24" A1, Slayer, Sniper) +10pts
Inspiring Presence(4+) +40pts
Warcry +25pts
Warcry +25pts
Explorer (Scout) +5pts
From the Depths (Ambush) +5pts
Sea Legs (Strider) +5pts
Sea Legs (Strider) +5pts
Mutant Claws(A3, AP(1), Poison, Rending) - requires Monstrous Size +15pts
Monstrous Form - Quality +1, Defense +1, AP(+1), Regeneration - +35pts
Monstrous Size - Defense +1, Tough(+3) - requires Monstrous Form +90pts
(I.e. 3+ 2+ (A9, AP(1), Poison, Rending) Hero, Tough(6), Regeneration costs +155pts)
B Upgrade with one:
Wizard(2) +15pts
Wizard(3) - requires Monstrous Size +30pts
Upgrade with any:
Eeel Familiars (12" A3, Poison, Rending) +10pts
Eeel Attack (A3, Poison, Rending) +10pts
From the Depths (Ambush) +5pts
Leviation (Strider) +5pts
Unseen Tide (Scout) +5pts
Ink (Shield) +20pts
Mutative Blessing (Experiment) +25pts
Mutant Claws(A3, AP(1), Poison, Rending) - requires Monstrous Size +15pts
Monstrous Form - Quality +1, Defense +1, AP(+1), Regeneration - +35pts
Monstrous Size - Defense +1, Tough(+3) - requires Monstrous Form +90pts
Monstrous Size - Defense +1, Tough(+3) - requires Monstrous Form +90pts
C Upgrade with:
Sergeant +5pts
Musician +10pts
Battle Standard +10pts
D Replace Hand Weapons:
2x Hand Weapons(A1) +10pts
Great Weapons(A1, AP(2)) +10pts
Spears(A1, Phalanx) +30pts
Great Weapons(A1, AP(2)) +10pts
Spears(A1, Phalanx) +30pts
Replace any Hand Weapons with:
Mutant Limbs(A1, Poison, Rending) +10pts
Upgrade with any:
Bows(24" A1) +20pts
Sea Legs (Strider) +20pts
Explorers (Scout) +40pts
From the Depths (Ambush) +40pts
From the Depths (Ambush) +40pts
D Upgrade with any:
Rampant Mutation (Mutation) +10pts
Bile Spewing (Firebreath) +75pts
Dam Breakers (Impact(1), Strider) +20pts
From the Depths (Ambush) +25pts
E Upgrade with:
Bile Spewing (Firebreath) +25pts
Dam Breaker (Impact(3), Strider) +15pts
Whalebone Spear (A3, AP(2), Deadly(3), Slayer) +30pts
Climbing Nets - Transport(12) +25pts
Stirrups (Firing Slits) - requires Climbing Nets +50pts
From the Depths (Ambush) +10pts
Special Rules
Experiment: This hero and her unit have the Mutation special rule.
Firing Slits: Units that leave this transport, do not move, and then fire,
may climb back onto this transport in the same activation.
Inspiring Presence(4+) : If the hero is part of a unit of Dreyurg Marauders, that unit count as having Quality 4+.
Mutation: When this model fights in melee roll one die and apply one bonus:
1-2: Unit gets AP(+1).
3-4: Unit gets +1 attack.
5-6: Enemies get -1 to hit.
Shield: Enemies attacking this hero and her unit in melee get -1 to hit.
Slayer: This weapon has AP(+2) against targets with Tough(3) or more.
Transport(X) : This model may transport up to X models.
Units embark by moving into contact and may disembark by using action but may only move by 6".
Units may also be deployed within a transport. If a unit is inside a transport when it's destroyed,
the unit must make a dangerous terrain test, is immediately Wavering,
and surviving models must be placed within 6" of the transport before it's removed from play.
Warcry: This hero and his unit have the Furious special rule.
Spell List
4+ Rage - Target friendly unit within 12" gets Furious in melee.
4+ Fog Bank - Target friendly unit within 12" gets Stealth.
5+ Harpoon - Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(3).
5+ Tide of Violence - Target friendly unit within 12" may charge 6".
6+ Maelstrom - Target enemy unit within 18" makes a Dangerous Terrain test.
6+ Immortality - Target friendly unit within 18" gets +1 defense.