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Post by ironsherlock on Apr 11, 2022 8:48:29 GMT
(Reposted to the correct forum edited for clarity and previous post deleted).
Robot Special Rule.
My group have played six games through and unless we are doing something wrong, we believe this rule needs revision.
My personal opinion is that in practise, it does not suit the theme of the army at all and diminishes the effectiveness of having regeneration as a bonus.
I will include an on the table problem we have had (in various degrees).
Opponents.
#1 A conjoined Unit of Robot Legion, comprising of 10 warriors, 1 warden and a technomancer. Total toughness 16. #2 A conjoined unit of Tyrannid nasties.
1. Tyrannid nasties charge, resulting in 3 kills. Nice. 2. Robot Legion roll regen, save 1 warrior, 2 kills only. Nice. 3. Due to losing this melee, I then roll Morale, which in fact now 'Robot'. Robot Legion roll 14 die, score 3 rolls of one, and 4 rolls of 2. An unlucky roll but not unheard of. Legion lose SEVEN warriors to a morale role, resulting from just 2 kills in a melee. Nine in total.
My group have rolled this rule around since we've started play testing the new army lists. If it were one wound per rolled 1, or even one model per rolled 1 it would feel more balanced, though we're not entirely sure why the 'Robot' rule was required at all other than for flavour.
Thoughts? Feedback?
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Post by pclark4422 on Apr 11, 2022 20:27:19 GMT
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Post by baradaeg on Apr 11, 2022 20:29:05 GMT
It is certainly better to take some extra wounds than being pinned and lose a whole activation or getting routed completely.
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Post by theoneofdong on Apr 15, 2022 22:35:42 GMT
Robot is incredibly good. it is objective based game and, never losing the ability to collect objectives unless you are entirely wiped out it extremely powerful.
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Post by ironsherlock on Apr 20, 2022 10:24:42 GMT
Have to disagree with you there Bib π
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Post by marco1993 on Apr 22, 2022 19:32:34 GMT
I play with Prime Brothers and Robot Legions... I think that Robot rule should cause wounds only with 1 on dices. It is true that they never would be pinned, but too much extra wounds ignoring their regeneration rule to be balanced.
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Post by garthbo on Apr 27, 2022 15:48:30 GMT
β¦I think that Robot rule should cause wounds only with 1 on dices. It is true that they never would be pinned, but too much extra wounds ignoring their regeneration rule to be balanced. I agree - loosing an average of 1/3rd of a Units troops (or wounds) in exchange for not being Pinned seems harsh to me.
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Post by onepageanon on Apr 27, 2022 17:03:57 GMT
The robot rule is extremely powerful, and it was woefully unbalanced when it only killed models on rolls of 1. Does it feel good to lose 1/3rd of your models from it? No, but it is what it is. 
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Post by garthbo on Apr 27, 2022 18:59:05 GMT
The robot rule is extremely powerful, and it was woefully unbalanced when it only killed models on rolls of 1. Does it feel good to lose 1/3rd of your models from it? No, but it is what it is.  Fair enough. I can live with that. ππ»π
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Post by leadjunky on Apr 29, 2022 5:30:46 GMT
What about using covering fire rule to target robot units? Results seem abusive. Ignores defense roll and regeneration as well if I am reading it correctly. Suppression rules are nearly as damaging.
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Post by leeharvey on May 29, 2022 13:52:38 GMT
I'm with the OP on this. Losing almost a whole unit like that is super frustrating. I would rather take the morale check with Fearless. The miniscule chance of them routing was much better than the probability of losing half the unit or more because you took one or two wounds to begin with and lost a melee.
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egge
Member
Posts: 114
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Post by egge on May 30, 2022 16:45:42 GMT
I'm with the OP on this. Losing almost a whole unit like that is super frustrating. I would rather take the morale check with Fearless. The miniscule chance of them routing was much better than the probability of losing half the unit or more because you took one or two wounds to begin with and lost a melee. My opinion is that onepage is great because of downsides. Making the robots just fearless is just boring. They are much more interesting with a massive drawback countering the extreme positive side. And to be honest, loosing a massive unit is not something that happens on a reglar base. In fact you could argue that in many cases they are not affected by morale at all which is extremely overpowered. The example of loosing a lot of guys is very much countered by that as often they loose a lot less than they should.
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