Post by toby on Apr 22, 2022 16:50:10 GMT
Hey gang, I came across 10 Marvel hero/villain miniatures from Heroscape and wanted to stat them out for Firefight. Based on your knowledge of GFF and these characters, what changes would you suggest? I'm not too concerned about points right now because my plan is to have both parties alternate choosing their 5 models playground kickball style.
Abomination
Qua 4+ Def 3+
Fists A2 AP2
Stomp A1 Blast(3)
Leap, Fear, Hero, Tough(6)
Leap is similar to flying.
Captain America
Qua 3+ Def 3+
CCW A2
Shield 12" A1 Blast(3)
Counterstrike, Fearless, Hero, Tough(3), Tactician
Tactician allows for another hero within 12" to move 6".
Counterstrike is like furious, but gives the extra attack when attacking back in melee.
Doctor Doom
Qua 4+ Def 3+
CCW A2
Blaster 18" A2
Flying, Fast, Hero, Psychic(1), Tough(3)
I haven't kitted out the Psychic yet but it will be tech focused.
Incredible Hulk
Qua 4+ Def 3+
Smash A1
Stomp A1 Blast(3)
Leap, Hero, Rage Smash!, Tough(6)
Rage Smash gives Hulk +1 Smash attack die for each wound taken
Iron Man
Qua 3+ Def 3+
Blasters 18" A2 Ap2
CCW A2
Hero, Fast, Flying, Regeneration, Tough(3)
Red Skull
Qua 4+ Def 4+
CCW A1
Dual Pistol's 12" A2
Relentless, Hero, Manipulator, Tough(3)
Manipulator allows a friendly unit within 12" of Red Skull to make a ranged attack with relentless.
Silver Surfer
Qua 4+ Def 2+
CCW A2
Cosmic Force 18" A2 Deadly(3)
Hero, Very Fast, Flying
Spider Man
Qua 4+ Def 4+
CCW A2
Websling 12" A2 Ap1
Hero, Leap, Spidey Sense, Tough(3)
Spidey sense is like regeneration, but is rolled before defense. On a 5+, Spiderman may ignore the attack and move 6".
Leap is like flying.
Venom
Qua 4+ Def 4+
CCW A2
Websling 12" A2 Ap1
Hero, Leap, Regeneration, Tough(3)
Leap is like Flying.
Thanos
Qua 3+ Def 3+
CCW A2 Ap1
Blast 18" A2 Ap1
Hero, Flying, Psychic(1), Tough(6)
I still haven't created the psychic abilities, but I want to make them thematic to the infinity gems.
Abomination
Qua 4+ Def 3+
Fists A2 AP2
Stomp A1 Blast(3)
Leap, Fear, Hero, Tough(6)
Leap is similar to flying.
Captain America
Qua 3+ Def 3+
CCW A2
Shield 12" A1 Blast(3)
Counterstrike, Fearless, Hero, Tough(3), Tactician
Tactician allows for another hero within 12" to move 6".
Counterstrike is like furious, but gives the extra attack when attacking back in melee.
Doctor Doom
Qua 4+ Def 3+
CCW A2
Blaster 18" A2
Flying, Fast, Hero, Psychic(1), Tough(3)
I haven't kitted out the Psychic yet but it will be tech focused.
Incredible Hulk
Qua 4+ Def 3+
Smash A1
Stomp A1 Blast(3)
Leap, Hero, Rage Smash!, Tough(6)
Rage Smash gives Hulk +1 Smash attack die for each wound taken
Iron Man
Qua 3+ Def 3+
Blasters 18" A2 Ap2
CCW A2
Hero, Fast, Flying, Regeneration, Tough(3)
Red Skull
Qua 4+ Def 4+
CCW A1
Dual Pistol's 12" A2
Relentless, Hero, Manipulator, Tough(3)
Manipulator allows a friendly unit within 12" of Red Skull to make a ranged attack with relentless.
Silver Surfer
Qua 4+ Def 2+
CCW A2
Cosmic Force 18" A2 Deadly(3)
Hero, Very Fast, Flying
Spider Man
Qua 4+ Def 4+
CCW A2
Websling 12" A2 Ap1
Hero, Leap, Spidey Sense, Tough(3)
Spidey sense is like regeneration, but is rolled before defense. On a 5+, Spiderman may ignore the attack and move 6".
Leap is like flying.
Venom
Qua 4+ Def 4+
CCW A2
Websling 12" A2 Ap1
Hero, Leap, Regeneration, Tough(3)
Leap is like Flying.
Thanos
Qua 3+ Def 3+
CCW A2 Ap1
Blast 18" A2 Ap1
Hero, Flying, Psychic(1), Tough(6)
I still haven't created the psychic abilities, but I want to make them thematic to the infinity gems.