I'm thinking that any issues with 2.5 lists, or hoped rules changes, in the community could be discussed here in a single thread. So far I have 2:
1- Plague Warriors (Rift Daemons of Plague) have the option of Halberds for 5pts or Banner of Plague for 15pts, even though they both do the same thing
2- Impact hits still seem deadly, possibly they should be extra attacks rather than automatic hits? A unit of Skeleton Knights (5 models) armed with lances currently causes 10 automatic hits before rolling for their attacks. This seems incredibly brutal.
1- Banner of Plague is completely different from Halberds. The Banner adds Rending to every attack you do, no matter what weapon upgrade you choose. It is only bad if you only pick the Banner or if you pick Halberds, but you can combine it with any other weapon option to get a profit and you only need one Banner in the whole combined unit to have Rending on every attack.
2- Phalanx is the hard counter to Impact. Screen with Phalanx or shoot the Impact units down before they reach you.
Ah cool, thanks for explaining the banner of plague, that had always confused us when we played haha
While Phalanx may be the hard counter to charging cav, automatic hits still seemed way overkill when we played. If lances didn't confer impact, but instead raised the unit's AP then that may balance that out a bit (or if as I said previously the impact value was just the number of extra attacks). I think it just felt a little strange in a game where the chance of the dice roll is so prevalent to have anything happening automatically. The best wizard in the game has a chance of failing to cast even the easiest spell, but your run-of-the-mill cavalry are 100% certain to cause automatic impact hits.